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Betting Rules - กฎการเดิมพัน

Important Notice : Our Rights and General Betting Rules By UFA88S.biz

Please note that we reserve the right to refuse, reject, or suspend any customer suspected of engaging in activities such as cheating, hacking, attacking, manipulating, or causing harm to our normal betting operations. Any bets placed through “other betting services” will be considered void without prior notification. The use of artificial intelligence or “bots” on our Internet Betting Service is strictly prohibited. We employ measures to prevent and detect the use of programs designed to enable non-human artificial intelligence on our website. Customers found attempting or engaging in the use of artificial intelligence may have their accounts terminated, and their bets voided, at our discretion. Our company holds the right to abstain from any liability arising from such claims.

Please be aware that certain events and markets may have specific rules that differ from the general rules outlined here. For detailed event-specific and market-specific betting rules, please refer to the respective sections provided on our website. It is mandatory to fully comply with these rules. Additionally, provisions and definitions stated in our website’s terms and conditions apply to these betting rules and regulations.

We aim to ensure fair and transparent betting practices, and these rules are in place to maintain the integrity of our betting operations. Please familiarize yourself with these rules and adhere to them when placing bets on our platform.

1. General Betting Rules

Application of General Betting Rules: Members are advised to familiarize themselves with the following general rules, which generally apply to all events, markets, and products. The company reserves the right to amend, update, or change these rules, and any revisions will be effective immediately upon posting on the website.

1.1.1. Betting Information Accuracy: While we strive to provide useful and accurate betting information, including dates, venues, odds, results, scores, and match status, the company does not guarantee the timeliness, accuracy, or completeness of such information. It is the member’s responsibility to verify the information before placing a bet, and the company shall not be liable for any errors or omissions in the betting information.

1.1.2. Consistency of Names: In case of any inconsistency between English and non-English names used for events or teams on the website, the English version shall prevail.

1.1.3. Data Feed Accuracy: Certain betting information, such as current scores and time elapsed, provided by third-party suppliers may be subject to time delays and other inaccuracies. Members acknowledge that the company does not warrant the timeliness, accuracy, and completeness of such data. Members accept all risks associated with relying on the data and placing bets accordingly.

1.1.4. Irreversibility of Placed Bets: Once a member places a bet, and it is confirmed by the company, the bet cannot be withdrawn, changed, or cancelled by the member.

1.1.5. Discretionary Bet Cancellation: The company reserves the right, without prior notice, to cancel a bet, void a placed bet, or suspend a member’s account under certain circumstances. These circumstances include bet placement contrary to the rules, exceeding maximum allowed bets, erroneous or incomplete bet placement, erroneous gaming data or odds, excessively high number of losses or winnings, abnormal or irregular use of the gaming platform, or involvement in illegal betting activities.

1.1.6. Maximum Payout Amounts: The company has absolute discretion to set maximum payout amounts for its games or products and may change these amounts without prior notice. Members are bound by the maximum payout amounts determined by the company.

1.1.7. Live Betting: Bets placed on live events will stand and be settled upon completion and when the result is known, even if there is a disconnection during the stream. However, specific rules on disconnection for particular games or products may apply and take precedence.

1.1.8. Game Integrity and Errors: In cases of errors or attacks on the integrity of a game or specific product, the company has the right to suspend or close the game or product to maintain integrity. Members suspecting any system errors should discontinue playing and report the issue to the company’s member support department. The resolution of the issue is at the absolute discretion of the company. Members continuing to play are deemed to accept all risks related to the outcome of their bets.

1.1.9. Suspicion of Game Manipulation: If the company reasonably believes that a race, event, or match has been fixed, rigged, or the pool has been manipulated, the company reserves the right to defer settlement or withhold payments. The company may base its belief on rational analysis of bet size, volume, or patterns placed across any or all of its betting channels. In case of disputes over the interpretation of these rules, the company’s interpretation shall prevail.

1.1.10. Discretionary Member Restrictions: The company may, at its absolute discretion and without prior notice or explanation, restrict members from joining games, refuse requests to join games, or expel members from games.

1.2. Software and Games

1.2.1. Quality and Security: The company does not provide a warranty for the quality or security of the Software. It does not guarantee that the Software or servers are free from errors, defects, or viruses. The company shall not be liable for any issues arising from the use of the Software or from communication or system errors. The company reserves the right to temporarily remove games from the Software for debugging, error correction, or other purposes.

1.2.2. Personal Usage Rights: The company grants members personal, non-transferable rights to use the Software for playing games and placing bets. However, ownership or intellectual property rights over the Software are not transferred to the member. It is the member’s sole responsibility to place bets using the Software, and the company shall not be liable for any loss or damage incurred.

1.2.3. Prohibited Actions: When using the Software, members are strictly prohibited from performing the following actions:

  • Replicating or making copies of the Software.
  • Assigning, sub-licensing, leasing, or transferring the rights to use the Software.
  • Installing the software on another device or providing access to the software to another person.
  • Removing or tampering with any notices, such as copyright, trademark, or proprietary marks, displayed on the Software.
  • Disclosing any confidential information about the Company or the software provider displayed on the Software.
  • Decoding, disassembling, decompiling, reverse engineering, modifying, or creating derivative works based on the Software.
  • Attempting to discover the source code of the Software.
  • Bypassing, accessing, or interfering with the security system of the Website or the Company.
  • Interfering in any way with the Software, games, or Website.

Violation of these prohibitions may result in account termination or other appropriate actions by the company. It is important for members to comply with these rules to ensure fair and secure usage of the Software and maintain the integrity of the games and Website.

1.3. Change in Scheduled Time

1.3.1. Early Start: If a Match or Event begins before the scheduled time, only bets placed prior to the actual start time (excluding specified live betting) will be considered valid. If a Market remains open or unsuspended beyond the correct start time, the Company reserves the right to void all bets placed after the actual start time (excluding specified live betting).

1.3.2. Postponement: If a Match or Event is postponed to a different date than the originally scheduled start date and is not completed within the originally scheduled completion date, all bets will be voided, except for those Markets that have been unconditionally determined.

1.3.3. Abandonment: If a Match or Event starts but is later abandoned and is not completed within the originally scheduled completion date, all bets will be voided, except for those Markets that have been unconditionally determined.

1.3.4. Result Declaration: If a Match or Event is not completed within the originally scheduled completion time and the result is declared by the relevant governing body of the Event, the Company reserves the right to determine the validity of the match. The decision of the Company in this regard is final and binding.

1.4. Change of Venue

1.4.1. Venue Change for Matches: If a Match is scheduled to be played on the home team’s ground but is played on the away team’s ground, all bets will be voided. Similarly, if the home and away team names are mistakenly reversed, all bets will be voided as well. In the case of a Match scheduled on neutral ground but played on non-neutral ground or vice versa, all bets will remain valid, unless stated otherwise.

1.4.2. Venue Change for Non-Team Events: If there is a change of venue after the Market has been opened for non-team Events, all bets will still be considered valid.

1.5. Duration of Time

1.5.1. Changes in Scheduled Duration: If there is a change in the scheduled duration of the Match or Event, all bets will still be considered valid.

1.5.2. Injury or Stoppage Time: Any incidents that occur during injury or stoppage time will be deemed to have occurred at the end of regular time. For example, if a goal is scored during the first half injury time of a soccer match, it will be deemed to have been scored on the 45th minute.

1.6. Results

1.6.1. Official Result Determination: Podium positions will be considered the official result for Market settlement, regardless of any disqualification or subsequent amendments. If there is no podium ceremony, the official result declared by the relevant governing body at the time of Market settlement will be used, even if there are later disqualifications or result amendments. In the absence of an official result, available evidence known at the time of settlement will be considered.

1.6.2. Settlement Accuracy: Markets are typically settled promptly after the conclusion of an Event. In the event of an erroneous settlement, the Company reserves the right to reverse the settlement.

1.6.3. Suspended Settlement: If the result of the Match or Event is uncertain, the settlement of the Market may be suspended until the result is finally determined.

1.6.4. Amendments and Refunds: The Company will not void or refund settled bets due to amendments or changes to the results, team names, or any other Match details made more than seventy-two (72) hours after the Event start time, except in the case of non-existent Matches.

1.6.5. Determining Correct Result: In the event of a conflict between the official results and the results posted on the Company’s Website, the Company’s video recording of the Event or the official result published on the relevant governing body’s official website will be used to determine the correct result. If neither is available or if the result is clearly erroneous, the Company reserves the right to make decisions or amendments to establish the final result. The Company’s decision in such cases is final and binding.

1.6.6. Winning Bet Determination: The winner of an Event is determined at its conclusion, regardless of subsequent reversals, protests, or appeals, for the purpose of determining winning bets.

These rules ensure fair and accurate settlement of bets based on the official results and provide transparency and clarity to the members regarding the outcome of their bets.

1.7. Countdown Timer Acceptance

1.7.1. Timer Accept Feature: The Timer Accept feature is available for certain Events. Members can place bets using this feature by selecting the “Timer Accept” button on the menu. Each bet placed with timer acceptance has its own countdown timer for a specified duration. If no interruptions occur, the bet will be accepted at the end of the timer. However, if any interruptions occur before the countdown timer ends, the bets placed under this feature will be considered void.

1.7.2. Interruptions: The following events are considered interruptions: the possibility of a red card or when a red card is actually given; the possibility of a penalty or when a penalty is given; the possibility of a goal or when a goal is scored by any team; fortuitous events such as equipment or telecommunication failures that prevent the proper placing, acceptance, recording, or notification of bets, as well as delays or interruptions in operation or transmission due to communication line failure.

1.7.3. Data Accuracy Disclaimer: The Member acknowledges that the current score, time elapsed, and other data provided on the Website are sourced from a “live” feed provided by a third party and may be subject to time delays and/or inaccuracies. Any bets placed based on this data are done so at the Member’s own risk. The Company provides this data as-is, with no warranty regarding its accuracy, completeness, or timeliness. The Company accepts no responsibility for any loss (direct or indirect) suffered by the Member as a result of relying on this data.

1.8. Mix Parlay Maximum Payout

1.8.1. Maximum Payout Limit: The maximum payout limit for any Mix Parlay bet is set at MYR 150,000. In cases where a Mix Parlay bet includes sports with different maximum payout limits, the lowest maximum limit will be applied.

1.8.2. Group Betting: The maximum payout limits also apply to any group of Members who collaborate, act together, or form an organized group/syndicate and place bets on the same combination of selections. This applies even if the bets are placed through different accounts, at varying prices, and over multiple days.

1.8.3. Limitation of Total Payout: If the Company has reason to believe that a series of bets has been placed in the manner described in the preceding paragraph, the total payout for all those combined bets will be limited to a single maximum payout. This maximum payout will be credited to the account of the Member who placed the first bet in the series.

1.8.4. Currency Conversion: The maximum payout is displayed in MYR Ringgit. If bets are placed in a different currency, the payout will be converted using the system’s default currency conversion rate on the day the bets are settled.

2. Market (Bet Type) Rules General Rules

2.1. General

2.1.1. Outright

2.1.1.1. Outright refers to betting on the winner of an Event, race, or tournament.

2.1.1.2. Outright place allows betting on competitors who fill designated places in an Event, race, or tournament. The number of places paid as winners will be specified in the Market title.

2.1.1.3. If a competitor/player does not start an Event, race, or tournament, all Outright bets on that competitor/player will be void, unless otherwise stated in the specific sport betting rules.

2.1.1.4. In the event of two or more winners or a “Dead Heat” declared in any Outright Market, the payout odds (minus the stake) are divided by the number of winners and settled accordingly, with the stake returned.

2.1.1.5. “Any Other Player” (or “Any Other Team,” etc.) refers to all competitors not named in the market.

2.1.2. Money Line

2.1.2.1. Money Line involves betting on one competitor or team to defeat another in an Event or to be placed higher in an Event match-up. Further Money Line rules are outlined in the Specific Event Betting Rules.

2.1.2.2. “The Field” refers to all competitors other than the competitor named in the Money Line match-up.

2.1.3. Handicap (HDP) & 1st Half Handicap

2.1.3.1. Handicap betting occurs when one competitor or team receives a virtual head start before the Event begins. The winner is determined by the competitor or team with the better score after adding the given handicap to the result. Additional Handicap rules are provided in the Specific Event Betting Rules.

2.1.3.2. 1st Half Handicap focuses on betting on the team with the better score after adding the given handicap to the result of the first half of an Event.

2.1.4. Over/Under (OU) & 1st Half Over/Under

2.1.4.1. Over/Under involves betting based on the total number of points (goals, games, etc.) in the final result of an Event. If the total exceeds the pre-designated Over/Under line, the winning result is Over. If the total falls below the Over/Under line, the winning result is Under.

2.1.4.2. 1st Half Over/Under focuses on betting based on the total number of points in the result of the first half of an Event. If the total exceeds the pre-designated Over/Under line, the winning result is Over. If the total falls below the Over/Under line, the winning result is Under.

2.1.5. Odd/Even (OE) & 1st Half Odd/Even

2.1.5.1. Odd/Even refers to betting based on whether the total number of points (goals, games, etc.) in the final result of an Event is Odd or Even.

2.1.5.2. 1st Half Odd/Even focuses on betting based on whether the total number of points at the end of the first half of an Event is Odd or Even.

2.1.5.3. If an Event is abandoned before the end of the first half, all 1st half bets will be void. However, if an Event is abandoned after the end of the first half, all 1st half bets will remain valid.

2.1.6. Single Team Odd/Even

2.1.6.1. Single Team Odd/Even allows betting on whether the full-time score of a specific team in a match will be odd or even.

2.1.6.2. Any extra time added to the match will not be considered when determining the full-time score of a specific team.

2.1.7. Match Half-time/Full-time Odd/Even

2.1.7.1. Match Half-time/Full-time Odd/Even involves predicting whether the half-time result and the full-time result of a match will both be odd, both be even, odd and even, or even and odd.

2.1.7.2. There are four options to bet on:

Odd/Odd
Odd/Even
Even/Odd
Even/Even

2.1.7.3. Any extra time added will not be taken into account when determining the full-time result of a match.

2.1.8.1. Mix Parlay allows for bets to be placed on a combination of two or more selections as a single wager. If all selections are successful, the Parlay wins and the payout will be based on the combined odds of the selections. However, if any of the selections fail to win, the Parlay will be considered a loss. In the event that one or more selections are postponed, the odds for those selections will be adjusted to 1.00.

2.1.8.2. During LIVE Mix Parlay, if any bet within the selection is rejected, the odds for the Parlay will be evaluated at 1.00.

2.1.8.3. For more detailed information about Mix Parlay betting, please refer to the “Help” section on the Mix Parlay betting page.

2.1.8.4. Trixie: A Trixie consists of 4 bets involving 3 selections in different events, including 3 doubles and 1 treble. If any two of your selections win, you will receive a return. If all 3 of your selections win, all 3 doubles and the treble will give a return. If one (or more) selections are postponed, the odds for those selections will be adjusted to 1.00.

2.1.8.5. Yankee: A Yankee consists of 11 bets involving 4 selections in different events, including 6 doubles, 4 trebles, and 1 four-fold. If any two of your selections win, you will receive a return. If any 3 selections win, 3 doubles and 1 treble will give a return. If all 4 selections win, all 6 doubles, 4 trebles, and the four-fold will give a return. If one (or more) selections are postponed, the odds for those selections will be adjusted to 1.00.

2.1.8.6. Canadian: A Canadian consists of 26 bets involving 5 selections in different events, including 10 doubles, 10 trebles, 5 four-folds, and 1 five-fold. If any two of your selections win, you will receive a return. If any 4 selections win, 6 doubles, 4 trebles, and the four-fold will give a return. If all 5 selections win, all 10 doubles, 10 trebles, 5 four-folds, and the five-fold will give a return. If one (or more) selections are postponed, the odds for those selections will be adjusted to 1.00.

2.1.8.7. Heinz: A Heinz consists of 57 bets involving 6 selections in different events, including 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and 1 six-fold. If any two of your selections win, you will receive a return. If any 5 selections win, all 10 doubles, 10 trebles, 5 four-folds, and the five-fold will give a return. If all 6 selections win, all 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and the six-fold will give a return. If one (or more) selections are postponed, the odds for those selections will be adjusted to 1.00.

2.1.8.8. Super Heinz: A Super Heinz consists of 120 bets involving 7 selections in different events, including 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds, and 1 seven-fold. If any two of your selections win, you will receive a return. If any 6 selections win, all 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and the six-fold will give a return. If all 7 selections win, all 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds, and the seven-fold will give a return. If one (or more) selections are postponed, the odds for those selections will be adjusted to 1.00.

2.1.8.9. Goliath: A Goliath consists of 247 bets involving 8 selections in different events, including 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds, and 1 eight-fold. If any two of your selections win, you will receive a return. If any 7 selections win, all 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds, and the seven-fold will give a return. If all 8 selections win, all 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds, and the eight-fold will give a return. If one (or more) selections are postponed, the odds for those selections will be adjusted to 1.00.

2.1.8.10. LIVE events are not available for selection in Trixie, Yankee, Canadian, Heinz, Super Heinz, and Goliath bets.

2.1.8.11. For more detailed information, please click on the information icon (“?”) on the bet menu in the Mix Parlay betting page.

2.2. Soccer Bet Types

2.2.1. Unless otherwise stated, the result for soccer bet types refers to the score at the end of regular time, including any stoppage time added by the referee. Extra time does not count towards the outcome of the bet.

2.2.2. 1X2
1X2 means betting on one of three possible winning outcomes for an event. ‘1’ refers to the team named first (usually the home team), ‘X’ refers to a draw or tie, and ‘2’ refers to the team named second (usually the away team).

2.2.3. Correct Score & Correct Score Running

2.2.3.1. Correct Score
Correct Score means betting on predicting the final score at the end of full-time.

2.2.3.2. Correct Score AOS (Away Other Score)
Correct Score AOS means the selected team must win with a score that is not listed in the selection.

2.2.3.3. Correct Score Running AOS (Away Other Score) – Full Time
Correct Score Running AOS means the selected team must win with a score that is not listed in the selection. (Where the final score for either the home or away team has an additional ‘5’ goals or above, excluding the current score)

2.2.3.4. Correct Score Running AOS (Away Other Score) – Half Time
Correct Score Running AOS means the selected team must win with a score that is not listed in the selection. (Where the final score for either the home or away team has an additional ‘4’ goals or above, excluding the current score)

Example for Full Time AOS:
Result for Full Time AOS: Current Score 1-2 (Excluding: 2-2, 3-2, 3-3, 4-2, 4-3, 4-4, 5-2, 5-3, 5-4, 5-5, 1-2, 2-3, 3-4, 4-5, 5-6, 1-3, 1-4, 2-4, 1-5, 2-5, 3-5, 1-6, 2-6, 3-6, 4-6)
Result for Full Time AOS: Current Score 3-2 (Excluding: 4-2, 5-2, 5-3, 6-2, 6-3, 6-4, 7-2, 7-3, 7-4, 7-5, 3-2, 4-3, 5-4, 6-5, 7-6, 3-3, 3-4, 4-4, 3-5, 4-5, 5-5, 3-6, 4-6, 5-6, 6-6)

Example for Half Time AOS:
Result for Half Time AOS: Current Score 1-2 (Excluding: 2-2, 3-2, 3-3, 4-2, 4-3, 4-4, 1-2, 2-3, 3-4, 4-5, 1-3, 1-4, 2-4, 1-5, 2-5, 3-5)
Result for Half Time AOS: Current Score 3-2 (Excluding: 4-2, 5-2, 5-3, 6-2, 6-3, 6-4, 3-2, 4-3, 5-4, 6-5, 3-3, 3-4, 4-4, 3-5, 4-5, 5-5).

2.2.4. Total Goal & First Half Total Goal

2.2.4.1. Total Goal means betting determined by the total sum of the number of goals scored in an Event.

2.2.4.2. First Half Total Goal means betting determined by the total sum of the number of goals scored in the first half of a match.

2.2.4.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.5. Half-time/Full-time (HT.FT)

2.2.5.1. Half-time/Full-time means betting to predict both the Half-time result and Full-time result of an Event (extra-time does not count). The following with respect to this Market shall mean: H refers to the first named team (usually the home team); D refers to a draw; A refers to the second named team (usually the away team).

2.2.5.2. Example – HA means that the first named team (Home) will be leading at half-time, and the second named team (Away) will be leading at full-time.

2.2.6. First Goal/Last Goal & First Half First Goal/Last Goal

2.2.6.1. First Goal/Last Goal means betting on which team will score the first or last goal in a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.

2.2.6.2. First Half First Goal/Last Goal means betting on which team will score the first or last goal in the first half of a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.

2.2.6.3. Own goals count towards the team credited with the goal.

2.2.6.4. If an Event is abandoned after a goal is scored, then all bets on First Goal (and No Goal) will stand, while bets on Last Goal will be void. If an Event is abandoned without any goal being scored, then all wagers on First Goal, Last Goal, and No Goal will be void.

2.2.7. Which Team to Kick-Off

2.2.7.1. Which Team to Kick-Off means betting on which team will kick-off the Event.

2.2.7.2. If an Event is abandoned after the Event has kicked-off, then all bets are still valid.

2.2.8. Home Team Total vs. Away Team Total

2.2.8.1. Home Team Total Goal vs. Away Team Total Goal

2.2.8.1.1. Home Team Total Goal vs. Away Team Total Goal means betting to predict the total number of goals scored by the home teams versus the total number of goals scored by the away teams for matches in a specific league played on a certain day.

2.2.8.2. Home Team Total Corner vs. Away Team Total Corner

2.2.8.2.1. Home Team Total Corner vs. Away Team Total Corner means betting to predict the total number of corners taken by the home teams versus the total number of corners taken by the away teams for matches in a specific league played on a certain day.

2.2.8.3. Home refers to the first named team, and Away refers to the second named team.

2.2.8.4. If one (or more) matches should be postponed or abandoned, then the bet is void.

2.2.9. Single Team Over/Under & Single Team 1st Half Over/Under

2.2.9.1. Single Team Over/Under means goals scored by a specified team in a match.

2.2.9.2. Single Team 1st Half Over/Under means betting to predict the goals scored by a specified team during the first half of an Event.

2.2.9.3. If the total number of goals scored by the specified team is higher than the OU line, the winning result is Over. If the total is lower than the OU line, the winning result is Under.

2.2.10. Corners

2.2.10.1. An awarded corner that is not taken does not count towards the total number of corners.

2.2.10.2. Number of Corners

2.2.10.2.1. Handicap & 1st Half Handicap

2.2.10.2.1.1. Handicap means betting on which team will have the most corners during a match, including any handicaps.

2.2.10.2.1.2. 1st Half Handicap means betting on which team will have the most corners during the first half of a match, including any handicaps.

2.2.10.2.1.3. Bets placed on 1st Half Handicap will be void if the match is abandoned during the first half. However, bets placed on Handicap will remain valid if the match is abandoned during the second half.

2.2.10.2.2. Over/Under & 1st Half Over/Under

2.2.10.2.2.1. Over/Under means betting on the total number of corners taken by both teams during a match.

2.2.10.2.2.2. 1st Half Over/Under means betting on the total number of corners taken by both teams during the first half of a match.

2.2.10.2.2.3. If the total number of corners is higher than the OU line, the winning result is Over. If the total is lower than the OU line, the winning result is Under.

2.2.10.2.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.10.3. First Corner & 2nd Half First Corner

2.2.10.3.1. First Corner means betting on which team will take the first corner in a match.

2.2.10.3.2. 2nd Half First Corner means betting on which team will take the first corner in the second half of a match.

2.2.10.3.3. If a match is abandoned after the first corner has been taken, then all bets are valid. If a match is abandoned before the first corner has been taken, then all bets are void.

2.2.10.4. Last Corner

2.2.10.4.1. Last Corner means betting on which team will take the last corner in a match.

2.2.10.4.2. If a match is abandoned, then all bets are void.

2.2.10.5. Next Corner

2.2.10.5.1. Next Corner means betting on which team will take the next corner in a match.

2.2.10.5.2. All bets are considered valid if the designated corner has been taken.

2.2.11. Total Bookings

2.2.11.1. A yellow card counts as one point, and a red card counts as two points. The maximum number of points that a player can receive during a match is three (one for a yellow and two for a red; the second yellow card does not count).

2.2.11.2. Cards shown to non-players (managers, coaches, substitutes, etc.) do not count.

2.2.11.3. Number of Total Bookings

2.2.11.3.1. Handicap & 1st Half Handicap

2.2.11.3.1.1. Handicap means betting on which team will receive the most cards during a match, including any handicaps.

2.2.11.3.1.2. 1st Half Handicap means betting on which team will receive the most cards during the first half of a match, including any handicaps.

2.2.11.3.1.3. Bets placed on 1st Half Handicap will be void if the match is abandoned during the first half of the match. However, bets placed on Handicap will remain valid if the match is abandoned during the second half.

2.2.11.3.2. Over/Under & 1st Half Over/Under

2.2.11.3.2.1. Over/Under means betting on the total number of cards received by both teams during a match.

2.2.11.3.2.2. 1st Half Over/Under means betting on the total number of cards received by both teams during the first half of a match.

2.2.11.3.2.3. If the total is more than the OU line, then the winning result is Over; if the total is less than the OU line, then the winning result is Under.

2.2.11.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.11.4. First Booking & 2nd Half First Booking

2.2.11.4.1. First Booking means betting on which team will receive the first booking (Yellow or Red) in a match.

2.2.11.4.2. 2nd Half First Booking means betting on which team will receive the first booking (Yellow or Red) in the second half of a match.

2.2.11.4.3. If two or more players receive a booking for the same incident, then the player who is shown the first card by the referee will be deemed the winner.

2.2.11.4.4. If a match is abandoned after the first card has been issued, then all bets are valid. If a match is abandoned before the first card has been issued, then all bets are void.

2.2.11.5. Last Booking

2.2.11.5.1. Last Booking means betting on which team will receive the last booking (Yellow or Red) in a match.

2.2.11.5.2. If two or more players receive a booking for the same incident, then the player who is shown the last card by the referee will be deemed the winner.

2.2.11.5.3. If a match is abandoned, then all bets are void.

2.2.11.6. Next Booking

2.2.11.6.1. Next Booking means betting to predict which team will receive a booking next, either a red card and/or a yellow card.

2.2.11.6.2. All bets are considered valid if the designated booking has been received.

2.2.12. Offsides

2.2.12.1. Number of Offside

2.2.12.1.1. Handicap & 1st Half Handicap

2.2.12.1.1.1. Handicap means betting on which team will be caught offside the most number of times during a match, including any handicaps.

2.2.12.1.1.2. 1st Half Handicap means betting on which team will be caught offside the most number of times during the first half of a match, including any handicaps.

2.2.12.1.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half. However, bets will remain valid if the match is abandoned during the second half.

2.2.12.1.2. Over/Under & 1st Half Over/Under

2.2.12.1.2.1. Over/Under means betting on the total number of offside decisions during a match.

2.2.12.1.2.2. 1st Half Over/Under means betting on the total number of offside decisions during the first half of a match.

2.2.12.1.2.3. If the total is more than the OU line, then the winning result is Over; if the total is less than the OU line, then the winning result is Under.

2.2.12.1.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.12.2. First Offside & 2nd Half First Offside

2.2.12.2.1. First Offside means betting on which team will be caught offside first in a match.

2.2.12.2.2. 2nd Half First Offside means betting on which team will be caught offside first in the second half of a match.

2.2.12.2.3. If a match is abandoned after the first offside decision, then all bets are valid. If a match is abandoned before the first offside decision, then all bets are void.

2.2.12.3. Last Offside

2.2.12.3.1. Last Offside means betting on which team will be caught offside last in a match.

2.2.12.3.2. If a match is abandoned, then all bets are void.

2.2.12.4. Next Offside

2.2.12.4.1. Next Offside means betting to predict which team will be caught offside next.

2.2.12.4.2. All bets are considered valid if the designated offside has been caught.

2.2.13. Substitutions

2.2.13.1. Number of Substitution

2.2.13.1.1. Handicap

2.2.13.1.1.1. Handicap means betting on which team will make the most substitutions during a match, including any handicaps.

2.2.13.1.1.2. If a match is abandoned, then all bets are void.

2.2.13.1.2. Over/Under

2.2.13.1.2.1. Over/Under means betting on the total number of substitutions during a match.

2.2.13.1.2.2. If the total is more than the OU line, then the winning result is Over; if the total is less than the OU line, then the winning result is Under.

2.2.13.1.2.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.13.2. First Substitution

2.2.13.2.1. First Substitution means betting on which team will make the first substitution during a match.

2.2.13.2.2. If two or more players are substituted at the same time, then the player whose number is shown first by the fourth official is deemed the winner.

2.2.13.2.3. If a match is abandoned after the first substitution has been made, then all bets are valid. If a match is abandoned before the first substitution has been made, then all bets are void.

2.2.13.3. Last Substitution

2.2.13.3.1. Last Substitution means betting on which team will make the last substitution during a match.

2.2.13.3.2. If two or more players are substituted at the same time, then the player whose number is shown last by the fourth official is deemed the winner.

2.2.13.3.3. If a match is abandoned, then all bets are void.

2.2.14. Clean Sheets

2.2.14.1. Clean Sheets means betting ‘Yes’ on a team to keep a clean sheet (not to concede a goal) or ‘No’ on a team not to keep a clean sheet (to concede a goal).

2.2.14.2. If an Event is abandoned after goal is scored by Home team only, then ‘Away Yes & No’ bets will stand while ‘Home Yes & No’ bets will be void. If goal is scored by Away team only, then ‘Home Yes & No’ bets will stand while ‘Away Yes & No’ will be void. If goals are scored by both Home and Away teams, then all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.
Rule 1:
Home score ≥ 1, Away score = 0 (1, 2..:0)
Home Yes – Refund Away Yes – Lose
Home No – Refund Away No – Win
Rule 2:
Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Home Yes – Lose Away Yes – Lose
Home No – Win Away No – Win
Rule 3:
Home score = 0, Away score ≥ 1 (0:1, 2…)
Home Yes – Lose Away Yes – Refund
Home No – Win Away No – Refund
2.2.15.Penalties
2.2.15.1. Penalties means betting on a penalty being awarded and taken during a match.
2.2.15.2. If a match is abandoned after a penalty has been awarded and taken then all bets are still valid.
2.2.15.3. If a match is abandoned before a penalty has been awarded and taken then all bets are void.
2.2.16.Penalty Shoot-outs
2.2.16.1. Penalty Shoot-outs means betting on which team will win the penalty shootout.
2.2.16.2. In handicap betting the result includes all penalties taken in the shoot-out, including sudden death. In over/under betting the result only includes the regulation ten penalties in the shoot-out and does not include sudden death.
2.2.17.Fantasy League
2.2.17.1. Fantasy matches are pairings of teams from different matches.
2.2.17.2. All venues are strictly for reference purposes only.
2.2.18.Specific 15-Minute Over/Under (OU)
2.2.18.1. The Specific 15-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 15th minute [INTERVAL OF] time of a match.
2.2.18.2. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
2.2.18.3.For example:
15 th Minute OU
00:00 – 15:00 OU: Total number of points to be scored from 00:00 till 15:00.
All bets must be placed on or before the end of the 15th minute.
30 th Minute OU
15:01 – 30:00 OU: Total number of points to be scored from 15:01 till 30:00.
All bets must be placed on or before the end of the 30th minute.
45 th Minute OU
30:01- 45:00 OU: Total number of points to be scored from 30:01 – 45:00.
All bets must be placed on or before the end of 45th minute.
60 th Minute OU
45:01 – 60:00 OU: Total number of points to be scored from 45:01 till 60:00.
All bets must be placed on or before the end of the 60th minute.
75 th Minute OU
60:01 – 75:00 OU: Total number of points to be scored from 60:01 till 75:00.
All bets must be placed on or before the end of the 75th minute.
90 th Minute OU
75:01- 90:00 OU: Total number of points to be scored from 75:01 till 90:00.
All bets must be placed on or before the end of the 90th minute.
2.2.18.4. For the Specific 15-Minute OU, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.18.5. If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute OU will be considered void. If the designated Specific 15-Minute OU are completed then bets will be valid.
2.2.18.6. For last two (2) minutes of any Specific 15 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.18.7. For last two (2) minutes of any Specific 15 Minutes Number of Corners live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, attacker is holding the ball at the front court and a penalty.
2.2.18.8. For last two (2) minutes of any Specific 15 Minutes Total Bookings live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, a penalty, a goal, a corner, player down injured unexplained, players arguing and players fighting.
2.2.18.9. For 30:01-45:00 & 75:01 – 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.19.Free kick
2.2.19.1.An awarded free kick but untaken do not count.
2.2.19.2. Free kick refers to direct free kick and indirect free kick. (Except Penalty kick & Goal kick).
2.2.19.3.Number of Free kicks
2.2.19.3.1.Handicap & 1st Half Handicap
2.2.19.3.1.1. Handicap means betting on which team will take the most free kicks during a match inclusive of any handicaps.

2.2.19.3.1.2. 1st Half Handicap means betting on which team will take the most free kicks during the first half of a match inclusive of any handicaps.

2.2.19.3.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.

2.2.19.3.2.Over/Under & 1st Half Over/Under
2.2.19.3.2.1. Over/Under means betting on the total number of free kicks taken by both teams during a match.

2.2.19.3.2.2. 1st Half Over/Under means betting on the total number of free kicks taken by both teams during the first half of a match.

2.2.19.3.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.19.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.19.4.First Free kick & 2nd Half First Free kick
2.2.19.4.1. First Free kick means betting on which team will take the first free kick in a match.
2.2.19.4.2. 2nd Half First Free kick means betting on which team will take the first free kick in the 2nd half of a match.
2.2.19.4.3. If a match is abandoned after the first free kick has been taken then all bets are valid. If a match is abandoned before the first free kick has been taken then all bets are void.
2.2.19.5.Last Free Kick
2.2.19.5.1. Last Free kick means betting on which team will take the last free kick in a match.
2.2.19.5.2.If a match is abandoned then all bets are void.
2.2.19.6.Next Free Kick
2.2.19.6.1. Next Free Kick means betting to predict which team will be awarded the next free kick.
2.2.19.6.2. All bets are considered valid if the designated free kick had been taken.
2.2.20.Goal kick
2.2.20.1. A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player.
2.2.20.2. Kick by a goalkeeper after making a save does not count.
2.2.20.3.Number of Goal kicks
2.2.20.3.1.Handicap & 1st Half Handicap
2.2.20.3.1.1. Handicap means betting on which team will take the most goal kicks during a match inclusive of any handicaps.

2.2.20.3.1.2. 1st Half means betting on which team will take the most goal kicks during the first half of a match inclusive of any handicaps.

2.2.20.3.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.

2.2.20.3.2.Over/Under & 1st Half Over/Under
2.2.20.3.2.1. Over/Under means betting on the total number of goal kicks taken by both teams during a match.

2.2.20.3.2.2. 1st Half Over/Under means betting on the total number of goal kicks taken by both teams during the first half of a match.

2.2.20.3.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.20.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.20.4.First Goal kick & 2nd Half First Goal kick
2.2.20.4.1. First Goal kick means betting on which team will take the first goal kick in a match.
2.2.20.4.2. 2nd Half First Goal kick means betting on which team will take the first goal kick in the 2nd half of a match.
2.2.20.4.3. If a match is abandoned after the first goal kick has been taken then all bets are valid. If a match is abandoned before the first goal kick has been taken then all bets are void.
2.2.20.5.Last Goal Kick
2.2.20.5.1. Last Goal kick means betting on which team will take the last goal kick in a match.
2.2.20.5.2.If a match is abandoned then all bets are void.
2.2.20.6.Next Goal Kick
2.2.20.6.1. Next Goal Kick means betting on which team will take the next goal kick in a match.
2.2.20.6.2. All bets are considered valid if the designated goal kick had been taken.
2.2.21.Throw-in
2.2.21.1. A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player.
2.2.21.2.Number of Throw-in
2.2.21.2.1.Handicap & 1st Half Handicap
2.2.21.2.1.1. Handicap means betting on which team will take the most throw-in during a match inclusive of any handicaps.

2.2.21.2.1.2. 1st Half Handicap means betting on which team will take the most throw-in during the first half of a match inclusive of any handicaps.

2.2.21.2.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.

2.2.21.2.2.Over/Under & 1st Half Over/Under
2.2.21.2.2.1. Over/Under means betting on the total number of throw-in taken by both teams during a match.

2.2.21.2.2.2. 1st Half Over/Under means betting on the total number of throw-in taken by both teams during the first half of a match.

2.2.21.2.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.21.2.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.21.3.First Throw-in & 2nd Half First Throw-in
2.2.21.3.1. First throw-in means betting on which team will take the first throw-in in a match.
2.2.21.3.2. 2nd Half First throw-in means betting on which team will take the first throw-in in the 2nd half of a match.
2.2.21.3.3. If a match is abandoned after the first throw-in has been taken then all bets are valid. If a match is abandoned before the first throw-in has been taken then all bets are void.
2.2.21.4.Last Throw-in
2.2.21.4.1. Last throw-in means betting on which team will take the last throw-in in a match.
2.2.21.4.2.If a match is abandoned then all bets are void.
2.2.21.5.Next Throw-in
2.2.21.5.1. Next Throw-in means betting on which team will take the next throw-in in a match.
2.2.21.5.2. All bets are considered valid if the designated throw-in had been taken.
2.2.22.Specific 10 Minutes Over/Under (O/U)
2.2.22.1. The Specific 10-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 10th minute [INTERVAL OF] time of a match.
2.2.22.2. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
2.2.22.3.For example:
10 th Minute OU
00:00 – 10:00 O/U: Total number of points to be scored from 00:00 till 10:00.
All bets must be placed on or before the end of the 10th minute.
20 th Minute OU
10:01 – 20:00 O/U: Total number of points to be scored from 10:01 till 20:00.
All bets must be placed on or before the end of the 20th minute.
30 th Minute OU
20:01 – 30:00 O/U: Total number of points to be scored from 20:01 till 30:00.
All bets must be placed on or before the end of the 30th minute.
40 th Minute OU
30:01 – 40:00 O/U: Total number of points to be scored from 30:01 till 40:00.
All bets must be placed on or before the end of the 40th minute.
60 th Minute OU
50:01 – 60:00 O/U: Total number of points to be scored from 50:01 till 60:00.
All bets must be placed on or before the end of the 60th minute.
70 th Minute OU
60:01 – 70:00 O/U: Total number of points to be scored from 60:01 till 70:00.
All bets must be placed on or before the end of the 70th minute.
80 th Minute OU
70:01 – 80:00 O/U: Total number of points to be scored from 70:01 till 80:00.
All bets must be placed on or before the end of the 80th minute.
90 th Minute OU
80:01 – 90:00 O/U: Total number of points to be scored from 80:01 till 90:00.
All bets must be placed on or before the end of the 90th minute.
2.2.22.4. For the Specific 10-Minutes O/U, bets are settled on the exact time the goal is scored (ball crossing the goal line) , number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.22.5. If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute OU will be considered void. If the designated Specific 10-Minute O/U are completed then bets will be valid.
2.2.22.6. For last two (2) minutes of any Specific 10 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.22.7. For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.23.Futsal Rules
2.2.23.1. All bets are based on the result at the end of the scheduled 40 minutes (2 x 20 minutes) regulation time. Extra-time or penalties DOES NOT count.
2.2.23.2. If a match is postponed, or is suspended and is not resumed on the same day, then all bets will be considered void.
2.2.23.3. If a match begins before the scheduled time then only bets made before the actual kick-off will be considered valid. All bets placed after the starting time will be considered void, except for Live Betting.
2.2.24.Top Goal Scorer
2.2.24.1.Leagues Top Goalscorer
2.2.24.1.1. Leagues Top Goalscorer means betting to predict the player who will score most goals within one regular season of a league.
2.2.24.1.2. In case a player joins another club within the same league during mid-season, all goals scored while in different clubs will be included in computing the total goals scored. But goals scored by a player for any match outside the league will not count.
2.2.24.1.3. Goals scored during play-off games and on penalty shootouts will not count.
2.2.24.1.4. Owns goals will be excluded in computing the total goals scored by a player.
2.2.24.1.5. Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the current season of a league.
2.2.24.1.6. If a player withdraws from or is transferred to another club in different league prior to the start of the season, bets on the withdrawing or transferred player will be refunded.
2.2.24.1.7. In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.24.2.Tournament or Event Top Goalscorer
2.2.24.2.1. Tournament or Event Top Goalscorer means betting to predict the player who will score most goals within one tournament or an event.
2.2.24.2.2. Own goals and goals scored in penalty shootouts will be excluded in computing the total goals scored by a player. However, goals scored during extra-time are counted.
2.2.24.2.3. Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the tournament or event.
2.2.24.2.4. If a player withdraws from or is transferred to another club in different tournament or event prior to the start of the tournament or event, bets on the withdrawing or transferred player will be refunded.
2.2.24.2.5. In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.24.3.Players Head to Head Match Top Goal Scorer
2.2.24.3.1. Own goals and goals scored in penalty-shootouts do not count. Extra-time are excluded and do not count for betting purposes.
2.2.24.3.2. If a player does not start/play in the match, all bets will be considered Void.
2.2.24.3.3. All results are taken when the official result is declared at the end of the match by the governing body.
2.2.25.Injury Time
2.2.25.1. Injury time means the extra playing time added on to compensate for time spent attending to injured players during the match. The injury time may be awarded during the end of the 1st half or the end of the 2nd half, and the duration may be as follows:
None
1 minute
2 minutes
3 minutes
4+ minutes
2.2.25.2.Injury Time Awarded at the End of 1st Half
2.2.25.2.1. All bets placed are based on the full 45-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.
2.2.25.2.2. If a match is abandoned at any time during the 1st Half, all bets on Injury Time Awarded at the end of 1st Half will be considered void and bets will be refunded to the member’s accounts.
2.2.25.3.Injury Time awarded at the End of the 2nd Half
2.2.25.3.1. All bets placed are based on the full 90-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.
2.2.25.3.2. If a match is abandoned at any time, all bets on Injury Time Awarded at the end of 2nd Half will be considered void and bets will be refunded to the member’s accounts.
2.2.25.4. The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.
2.2.26.Double Chance & 1st Half Double Chance
2.2.26.1.The following options are available:
* 1 or X – If the result is either a home or draw then bets on this option are winners.
* X or 2 – If the result is either a draw or away then bets on this option are winners.
* 1 or 2 – If the result is either a home or away then bets on this option are winners.
* If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
2.2.27.Draw no bet
2.2.27.1. Predict a Home or Away win in a match. If the final result after regular time of play or at the end of scheduled time is a Draw, all bets will be refunded.
2.2.28.Both/One /Neither to score
*Both= Both teams to score.
*One= Either team to score.
*Neither= Both team not to score.
2.2.28.1. If an Event is abandoned after goal is scored by Home team only, then ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void. If an Event is abandoned after goal is scored by Away team only, ‘Neither’ bets will stand while ‘Both’ & ‘One’ will be void. If an Event is abandoned after goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, all wagers will be void.
Rule 1:
Home score ≥ 1, Away score = 0 (1, 2..:0)
Both – Refund
One – Refund
Neither – Lose
Rule 2:
Home score ≥ 1, Away score ≥ 1 (1, 2: 1, 2…)
Both – Win
One – Lose
Neither – Lose
Rule 3:
Home score = 0, Away score ≥ 1 (0:1, 2…)
Both – Refund
One – Refund
Neither – Lose
2.2.29.TO WIN TO NIL
2.2.29.1. Predict whether your selection can win the match without conceding a goal after regular time of play or at the end of that scheduled, excluding extra time or penalty shoot-outs.
2.2.29.2. If an Event is abandoned after goal is scored by Home team only, then ‘Away’ bets will stand while ‘Home’ bets will be void. If goal is scored by Away team only, then ‘Home’ bets will stand while ‘Away’ will be void. If goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.
Rule 1:
Home score ≥ 1, Away score = 0 (1, 2..:0)
Home – Refund Away – Lose
Rule 2:
Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Home – Lose Away – Lose
Rule 3:
Home score = 0, Away score ≥ 1 (0:1, 2…)
Home – Lose Away – Refund
2.2.30.3 way handicap
2.2.30.1. Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
2.2.31.To Win Either Half
2.2.31.1. Predict whether your selection can score more goals than their opponent in one of two halves.
2.2.31.2.Home to Win Either Half
2.2.31.2.1. Home to win either half means betting to predict whether home team can score more goals than their opponent in one of two halves.
2.2.31.2.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.31.3.Away to Win Either Half
2.2.31.3.1. Away to win either half means betting to predict whether away team can score more goals than their opponent in one of two halves.
2.2.31.3.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.32.To Win Both Halves
2.2.32.1. Predict whether your selection can score more goals than their opponent in each half.
For example : If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been ‘won’ and therefore bets would be losers.
2.2.32.2.Home to Win Both Halves
2.2.32.2.1. Home to Win Both Halves means betting to predict whether home team can score more goals than their opponent in each half.
2.2.32.2.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.32.3.Away to Win Both Halves
2.2.32.3.1. Away to Win Both Halves means betting to predict whether away team can score more goals than their opponent in each half.
2.2.32.3.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.33.Highest Scoring Team
2.2.33.1.Team with highest scoring is the winner.
2.2.33.2.Goal Difference does not count.
2.2.33.3. If teams are level on scores, then Dead Heat rules apply.
Example :
Man city 4 Swansea 4
Liverpool 4 Sunderland 1
Then Liverpool, Man city and Swansea are the winner.
2.2.33.4.Abandonments and Postponements
2.2.33.4.1. Bets for the team who had a match abandoned or postponed (but not rescheduled within the period stated by the company) will be voided.
2.2.33.5. Goals scored during penalty shootout will not count.
2.2.33.6. For markets referring to tournaments, goals scored in extra time will count.
2.2.33.7. For markets referring to set of fixtures on given dates, goals scored in extra time will not count.
2.2.34.Exact First Half Goals
2.2.34.1. Exact First Half Goal means betting to predict the total number of goals scored by both teams by the end of the first half.
2.2.34.2. If an event is abandoned before the end of the first half, all bets are considered void.
2.2.35.Exact Group Points:
2.2.35.1. Exact Group Points means betting on a team to get a specific number of total points at the end of the Group round.
2.2.36.Highest Scoring Group
2.2.36.1. Means betting to predict the total number of goals scored by the group in the date specified.
2.2.36.2. If groups are level on scores, then Dead Heat rules apply.
Example :
Group A
Poland -vs- Greece2 – 1 = 3 Goals
Russia -vs- Czech3 – 2 = 5 Goals
Group A Total: 8Goals
Group B Total: 7Goals
Group C Total: 7Goals
Group D Total: 6Goals
Group A is the winner.
2.2.37.Team Group Points
2.2.37.1. Means betting on a team’s points at the end of the Group round which accurately matched the categories offered, “Under”, “Inclusive” & “Over”.
Example:
Total points of Team X is 5 points
If bet is:
Under 3 points – lose
Inclusive 3-4 points – lose
Over 4 points – win
2.2.38.Group Straight Forecast
2.2.38.1. Means betting to predict the teams that will place first and second, in specific order, in the team standings of their respective Group at the end of the Group stage.
2.2.39.Injury time awarded Over/Under
2.2.39.1. Injury time awarded at end of 1st half Over/Under:
2.2.39.1.1. 1st Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 1st half.
2.2.39.1.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.39.1.3. Bets are settled on the injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.
2.2.39.2. Injury time awarded at end of 2nd half Over/Under
2.2.39.2.1. 2nd Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 2nd half.
2.2.39.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.39.2.3. Bets are settled on the injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.
2.2.40.First Goal Method
2.2.40.1. Means predicting the way the first goal of a match is scored by either team.
2.2.40.1.1. Free-kick – Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
2.2.40.1.2. Penalty – Goal must be scored directly from the penalty, with penalty taker as named scorer.
2.2.40.1.3.Own Goal – If goal is declared as an own goal.
2.2.40.1.4. Header – Last touch of the scorer must be with the head.
2.2.40.1.5.Shot – All other goal-types not included above.
2.2.40.1.6.No Goal
2.2.40.2. The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.
2.2.41.Penalty Shootout – Will the Penalty be Scored?
2.2.41.1. Means betting to predict if a designated kick-taker will score or miss on penalty kick during penalty shooutout.
2.2.41.2. If penalty kick is not taken, then all bets will be considered void.
2.2.42.Dual Forecast
2.2.42.1. Dual Forecast means betting to predict the two (2) teams which must be in top 2 positions, in any order, at the end of the tournament.
2.2.43.Straight Forecast
2.2.43.1. Straight Forecast means betting to predict the two (2) teams which must be in top 2 positions, in exact order, at the end of the tournament.
2.2.44.Top Newcomer
2.2.44.1. Top Newcomer means to predict which team will finish as the Top Newcomer of an Event or tournament.
2.2.44.2. A “Newcomer” is a team that is newly promoted to join an Event or tournament.
2.2.45.Regional Winner
2.2.45.1. Regional Winner means betting on the winner of the event or tournament from the region.
2.2.45.2. All results are taken when the official result is declared at the end of the tournament by the governing body.
2.2.46.Home no bet
2.2.46.1. Predict a Draw or Away win in a match. If the final result after regular time of play or at the end of scheduled time is a Home win, all bets will be refunded.
2.2.47.Away no bet
2.2.47.1. Predict a Draw or Home win in a match. If the final result after regular time of play or at the end of scheduled time is an Away win, all bets will be refunded.
2.2.48.Draw / No draw
2.2.48.1. Predict a Draw or No draw in the final result of an event after regular time of play or at the end of scheduled time.
2.2.49.First Half Correct Score
2.2.49.1. First Half Correct Score means betting to predict the final score at the end of First Half.
2.2.49.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.50.Result/Total Goal
2.2.50.1. Result/Total Goal means betting to both predict:
(A) whether a match will result in Home win or Away win or Draw; and
(B) whether the total number of goals in the final result of an event will be Over or Under.
2.2.50.2.The following betting options are available:
Home & Over – bet wins if home team wins and the total goals are above pre-designated line.
Home & Under – bet wins if home team wins and the total goals are below pre-designated line.
Away & Over – bet wins if away team wins and the total goals are above pre-designated line.
Away & Under – bet wins if away team wins and the total goals are below pre-designated line.
Draw & Over – bet wins if the match results in draw and the total goals are above pre-designated line.
Draw & Under – bet wins if the match results in draw and the total goals are below pre-designated line.
2.2.51.Team to Win From Behind
2.2.51.1. Team to Win From Behind means betting to predict the team that will be losing at any time in the match but eventually comes from behind and win at the end of 90 minutes.
2.2.52.First Goalscorer
2.2.52.1. First goalscorer means betting to predict the player who will score the first goal in a match.
2.2.52.2. Bets on any player who takes no part in the match will be void and refunded.
2.2.52.3. Bets on any player who comes on as substitute only after the first goal is scored will be void and refunded.
2.2.52.4. Own goals do not count as first goal. In such case, the next player to score will be considered the first goalscorer.
2.2.52.5. Where the player is selected after the first goal is scored, the bet will be considered void except when the first goal is an own goal, in which case the bet will stand.
2.2.52.6. Bets on players who are substituted or sent off before the first goal is scored will be lost.
2.2.52.7. Bets placed on “no goal scorer” win if no player scores a goal in the match. If an own goal is the only goal in a game, bets on “no goal scorer” win.
2.2.53.First Team to Score 2 Goals
2.2.53.1. Means betting to predict which team will be the first to score two (2) goals in a match.
Home
Away
Neither
2.2.53.2. If a match is abandoned after a team has scored two (2) goals, all bets will stand.
2.2.53.3. If a match is abandoned before any team has scored two (2) goals, all bets will be void.
2.2.54.First Team to Score 3 Goals
2.2.54.1. Means betting to predict which team will be the first to score three (3) goals in a match.
Home
Away
Neither
2.2.54.2. If a match is abandoned after a team has scored three (3) goals, all bets will stand.
2.2.54.3. If a match is abandoned before any team has scored three (3) goals, all bets will be void.
2.2.55.Time of First Goal
2.2.55.1. Means betting to predict in which time bracket the first goal will be scored.
2.2.55.2. The following time brackets/betting options are available:
00:00 – 10:00
10:01 – 20:00
20:01 – 30:00
30:01 – 40:00
40:01 – 50:00
50:01 – 60:00
60:01 – 70:00
70:01 – 80:00
80:01 – Full Time
No goal
2.2.55.3. If a match is abandoned after the first goal has been scored, all bets will stand.
2.2.55.4. If a match is abandoned before the first goal has been scored, all bets will be void.
2.2.56.Which Half Will Produce The First Goal
2.2.56.1. Means betting to predict on which half of the match the first goal will be scored.
2.2.56.2.The following betting options are available:
First half
Second half
No goal
2.2.56.3. If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.
2.2.56.4. If a match is abandoned at any time before the first goal has been scored, all bets will be void. “
2.2.57. Both Teams to Score/Result and Both Teams to Score/Half Time Result
2.2.57.1. Both teams to score / result means betting to both predict:
(A) whether a match will result in both teams scoring and;
(B) whether a match will result in Home Win or Away win or Draw.
2.2.57.2.The following betting options are available:
Yes & Home – bet wins if both teams score and Home team wins.
Yes & Away – bet wins if both teams score and Away team wins.
Yes & Draw – bet wins if both teams score and the match results in Draw.
2.2.57.3. Both Teams to Score/Half Time Result means betting to predict the result of the first half of the match and whether both teams will score in the first half.
2.2.57.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.58.Match Half-time/Full-time Odd/Even
2.2.58.1. Match Half-time/Full-time Odd/Even means betting to predict whether the half-time result and the full-time result of a match is odd and odd respectively, odd and even, even and odd, or even and even.
2.2.58.2.There are four (4) options to bet on:
Odd/Odd
Odd/Even
Even/Odd
Even/Even
2.2.58.3. For this bet type, any extra-time added will not be counted for purposes of determining the full-time result of a match.
2.2.58.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.59.Half with Most Away Team Goal:
2.2.59.1. Means betting to predict in which half of the match the Away Team will score more goals.
2.2.59.2.The following options are available:
1st Half
2nd Half
Tie
2.2.60.Half with Home Team Score the First Goal
2.2.60.1. Means betting to predict in which half of the match the Home Team will score the First Goal.
2.2.60.2.The following options are available:
1st Half
2nd Half
No Goal
2.2.61.Half with Away Team Score the First Goal
2.2.61.1. Means betting to predict which half of the match the Away Team will score the First Goal.
2.2.61.2.The following options are available:
1st Half
2nd Half
No Goal
2.2.62.Specific 15-Minute Handicap (HDP)
2.2.62.1. The Specific 15-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 15th minute (INTERVAL OF) time of a match.
2.2.62.2.For example:
15th Minute HDP
00:00 – 15:00 HDP: The winner is the competitor or team with the better score from 00:00 till 15:00.
All bets must be placed on or before the end of the 15th minute.
30th Minute HDP
15:01 – 30:00 HDP: The winner is the competitor or team with the better score from 15:01 till 30:00.
All bets must be placed on or before the end of the 30th minute.
45th Minute HDP
30:01- 45:00 HDP: The winner is the competitor or team with the better score from 30:01 – 45:00.
All bets must be placed on or before the end of 45th minute.
60th Minute HDP
45:01 – 60:00 HDP: The winner is the competitor or team with the better score from 45:01 till 60:00.
All bets must be placed on or before the end of the 60th minute.
75th Minute HDP
60:01 – 75:00 HDP: The winner is the competitor or team with the better score from 60:01 till 75:00.
All bets must be placed on or before the end of the 75th minute.
90th Minute HDP
75:01- 90:00 HDP: The winner is the competitor or team with the better score from 75:01 till 90:00.
All bets must be placed on or before the end of the 90th minute.
2.2.62.3. For the Specific 15-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.62.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute HDP will be considered void. If the designated Specific 15-Minute HDP are completed then bets will be valid.
2.2.62.5. For last two (2) minutes of any Specific 15 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.62.6. For 30:01-45:00 & 75:01 – 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.63.Fantasy Match: Team to Score First
2.2.63.1. Fantasy Match: Team to Score First means betting to predict the team that will score the first goal in a fantasy match.
Example :
Matches: Man City vs. Liverpool ; Chelsea vs. Man United
Fantasy Match: Man City vs. Chelsea
Man City scored the first goal at 25:10
Chelsea scored the first Goal at 25:48
Winning Bet: Man City.
2.2.63.2. If both matches scored at the same time (minutes and seconds) or no goal resulted from BOTH match , the fantasy match will be considered as a draw.
2.2.63.3. If one match is postponed or cancelled after the first goal is scored in the other match, all bets will stand. If a match is postponed or cancelled before the first goal is scored in the other match, all bets will be void.
Example :
Matches: Man City vs. Liverpool ; Chelsea vs. Man United
Fantasy Match: Man City vs. Chelsea
Man City scored the first goal at 25:10
Chelsea’s match postponed or abandoned before 25:10
Result: all bets will be void.
2.2.63.4. If both matches are cancelled without scoring a goal, all bets will be void.
2.2.63.5. Any goal scored during extra time will not count.
2.2.64.Top European Team
2.2.64.1. Top European Team means betting on which European team will advance farthest in the FIFA World Cup tournament.
2.2.64.2. If two European teams should compete in the finals or in the third place match, the winner of the match will be considered the Top European Team.
2.2.64.3. In other cases where more than one European team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.64.4. All bets for Top European Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last European team exits the tournament.
2.2.65.Top South American Team
2.2.65.1. Top South American Team means betting on which South American team will advance farthest in the FIFA World Cup tournament.
2.2.65.2. If two South American teams should compete in the finals or in the third place match, the winner of the match will be considered the Top South American Team.
2.2.65.3. In other cases where more than one South American team exits the tournament in the same farthest round, “Dead Heat” rules and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.65.4. All bets for Top South American Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last South American team exits the tournament.
2.2.66.Top African Team
2.2.66.1. Top African Team means betting on which African team will advance farthest in the FIFA World Cup tournament.
2.2.66.2. If two African teams should compete in the finals or in the third place match, the winner of the match will be considered the Top African Team.
2.2.66.3. In other cases where more than one African team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.66.4. All bets for Top African Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last African team exits the tournament.
2.2.67.Both Teams to Score
2.2.67.1. Both Teams to Score means betting to predict whether a match will result in both teams scoring.
2.2.67.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.68.Both Teams to Score in First Half
2.2.68.1. Both Teams to Score in First Half means betting to predict whether both teams will score in the first half of a match.
2.2.68.2. If a match is abandoned after both teams have scored in the first half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned before the end of the First Half without both teams scoring, all bets will be void.
2.2.69.Both Teams to Score in Second Half
2.2.69.1. Both Teams to Score in Second Half means betting to predict whether both teams will score in the second half of a match.
2.2.69.2. If a match is abandoned after both teams have scored in the second half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned without both teams scoring, all bets will be void.
2.2.70.Both Teams to Score in 1st and/or 2nd Half
2.2.70.1. Both Teams to Score in 1st and/or 2nd Half means betting to predict if both teams will score in the first half and if both teams will score in the second half of the match.
2.2.70.2. Bets will be void if the match is abandoned unless both teams have already scored in the first half and second half of a match.
2.2.71.Both Teams to Score/Total Goals
2.2.71.1. Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the match.
2.2.71.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.72.Half Time Result/Total Goals
2.2.72.1. Half Time Result/Total Goals means betting to both predict the result of the first half of the match and the total number of first half goals.
2.2.72.2. Bets will be void if the match is abandoned during the first half of the match. Bets will remain valid if the match is abandoned during the second half of the match.
2.2.73.Home First Half to Score/Second Half to Score
2.2.73.1. Home First Half to Score/Second Half to Score means betting to predict whether Home Team will score in the first half and second half of the match.
2.2.73.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.74.Away First Half to Score/Second Half to Score
2.2.74.1. Away First Half to Score/Second Half to Score means betting to predict whether Away Team will score in the first half and second half of the match.
2.2.74.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.75.Specific 15 Minutes 1X2
2.2.75.1. Specific 15 Minutes 1X2 means betting to predict any one of three possible winning outcomes at the end of every 15th minute (INTERVAL OF) time of a match. 1 refers to the team that is named first (usually the home team); X refer to the game resulting in a draw or tie; 2 refers to the team that is named second (usually away team).
2.2.75.2.For example:
15th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 00:00 – 15:00. All bets must be placed on or before the end of the 15th minute.
30th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 15:01 – 30:00. All bets must be placed on or before the end of the 30th minute.
45th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 30:01 – 45:00. All bets must be placed on or before the end of the 45th minute.
60th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 45:01 – 60:00. All bets must be placed on or before the end of the 60th minute.
75th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 60:01 – 75:00. All bets must be placed on or before the end of the 75th minute.
90th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 75:01 – 90:00. All bets must be placed on or before the end of the 90th minute.
2.2.75.3. For the Specific 15 Minutes 1X2, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.75.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 15 Minutes 1X2 will be considered void. If the designated Specific 15 Minutes 1X2 are completed then bets will be valid.
2.2.75.5. For last two (2) minutes of any Specific 15 Minutes 1X2 live betting, any actions other than the one mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.75.6. For 30:01 – 45:00 & 75:01 – 90:00, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.76.Which Team Will Advance to Next Round
2.2.76.1. Which Team Will Advance to Next Round means betting to predict which team will advance to the next round of the tournament.
2.2.77.Specific 10-Minute Handicap (HDP)
2.2.77.1. Specific 10-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 10th minute (INTERVAL OF) period of a match.
2.2.77.2.For example:
10th Minute HDP
00:00 – 10:00 HDP: The winner is the competitor or team with the better score from 00:00 till 10:00.
All bets must be placed on or before the end of the 10th minute.
20th Minute HDP
10:01 – 20:00 HDP: The winner is the competitor or team with the better score from 10:01 till 20:00.
All bets must be placed on or before the end of the 20th minute.
30th Minute HDP
20:01- 30:00 HDP: The winner is the competitor or team with the better score from 20:01 – 30:00.
All bets must be placed on or before the end of 30th minute.
40th Minute HDP
30:01 – 40:00 HDP: The winner is the competitor or team with the better score from 30:01 till 40:00.
All bets must be placed on or before the end of the 40th minute.
60th Minute HDP
50:01- 60:00 HDP: The winner is the competitor or team with the better score from 50:01 till 60:00.
All bets must be placed on or before the end of the 60th minute.
70th Minute HDP
60:01- 70:00 HDP: The winner is the competitor or team with the better score from 60:01 till 70:00.
All bets must be placed on or before the end of the 70th minute.
80th Minute HDP
70:01- 80:00 HDP: The winner is the competitor or team with the better score from 70:01 till 80:00.
All bets must be placed on or before the end of the 80th minute.
90th Minute HDP
80:01- 90:00 HDP: The winner is the competitor or team with the better score from 80:01 till 90:00.
All bets must be placed on or before the end of the 90th minute.
2.2.77.3. For the Specific 10-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.77.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute HDP will be considered void. If the designated Specific 10-Minute HDP are completed then bets will be valid.
2.2.77.5. For last two (2) minutes of any Specific 10 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.77.6. For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line), number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.78.First Penalty to Score or Not to Score
2.2.78.1. First Penalty to Score or Not to Score means betting to predict whether the first team penalty will be scored or missed.
2.2.79.Top Jersey Sponsor
2.2.79.1. Top Jersey Sponsor means betting to predict which jersey sponsor will have it sponsored team win the title.
2.2.80.Continent of Head Coach Winner
2.2.80.1. Continent of Head Coach Winner means betting to predict the continent of origin of the head coach of the team that will win the title.
2.2.81.Winning Margin
2.2.81.1. Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team.
2.2.81.2. The options available for this bet type are those indicated on the website. For example:
Home win by 1 goal
Home win by 2 goals
Home win by 3 or more goals
Any goal score Draw
Away win by 1 goal
Away win by 2 goals
Away win by 3 or more goals
2.2.81.3. For this bet type, extra-time will not be included in determining the winning margin.
2.2.82.Next Goal
2.2.82.1. Next Goal means betting to predict the team to score the next goal in a match.
2.2.83.Penalty Awarded
2.2.83.1. Penalty Awarded means betting to predict whether a penalty will be awarded in a match.
2.2.83.2.The following options are available:
Yes
No
2.2.84.Highest Scoring Half
2.2.84.1. Highest Scoring Half means betting to predict which half of the match will have the greater number of total goals.
2.2.84.2.The following options are available:
1st Half
2nd Half
Tie
2.2.84.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.84.4.Home Team Highest Scoring Half
2.2.84.4.1. Home Team Highest Scoring Half means betting to predict which half of the match will have the greater number of home total goals.
2.2.84.4.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.84.5.Away Team Highest Scoring Half
2.2.84.5.1. Away Team Highest Scoring Half means betting to predict which half of the match will have the greater number of away total goals.
2.2.84.5.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.85.Half Time/Full Time Correct Score
2.2.85.1. Half Time/Full Time Correct Score means betting to both predict the correct score at half time and the correct final score at the end of the match.
2.2.85.2. For this bet type, “4+” refers to the betting option where total goals scored after full time must be at least four (4) to win the bet.
2.2.85.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.

3. Specific Event Betting Rules

3.1. Soccer Rules

3.1.1. Where matches are scheduled for play other than under regular time (e.g. Special time periods of play on various tournaments or friendly matches) all bets will be settled at the end of that scheduled time.
3.1.1.1. Where less than regular time is played, the operator reserves the right to suspend settlement of all bets pending the official result of that match.
3.1.1.2. Unless non regular time matches are expressly indicated on the website prior to all soccer matches, bets taken on such matches will be considered VOID.
3.1.2. If a soccer match is postponed, or is abandoned or suspended and not resumed within 12 hoursfrom the scheduled commencement time, then the match is void (irrespective of any official decision to honor the result). The outcome of all bets on abandoned/suspended matches is at the sole discretion of the Company.
3.1.3. First Half Betting (1H) applies to first half play only. If a match is abandoned during the first half then all bets are considered void. If a match is abandoned during the second half then all first half bets are still valid.
3.1.4. The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc) as a service and accepts no liability whatsoever. It is the customer’s responsibility to be aware of the correct information for any match.
3.1.5. Unless otherwise stated, If a match is scheduled to be played on neutral ground (but is played on non neutral ground or vice versa) all bets considered valid.In the event of a change of venue (home team plays away or vice versa), all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.
3.1.6. The score will be updated for Soccer live betting and Markets shown during live trading refer to the score displayed at the time the bet is placed. The timer and red card notices are given for reference purposes only.
3.1.7. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
3.1.8. For live betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). Any actions other than the ones mentioned in this section 3.1.8, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).
3.1.9. For live betting, all pending bets will be automatically rejected as of the moment the referee ends the match in half time and/or full time.
3.1.10. For live betting but excluding the last 2 minutes of Specific 15-Minutes O/U, Specific 10-Minutes O/U and Specific 15-Minutes HDP, pending bets will be rejected when goal is scored as well as pending bets will be accepted under considered safe area when the penalty missed.
3.1.11. For live fantasy match betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). From kick off time (00:00) of play onwards until prior to the end of regulation time (90th minute), whichever is applicable in a game, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).

3.2. Basketball

3.2.1. All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated).
3.2.2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).
3.2.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at least forty-three (43) minutes of an NBA match, or thirty-five (35) minutes of any other basketball match have been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
3.2.4. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.
3.2.5. Fourth Quarter results do not include any Overtime that may be played.
3.2.6. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.
3.2.7. The score will not be updated for basketball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0.The time and scores displayed are for reference purposes only.
3.2.8. Which Team to Score the First Basket markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid.
3.2.9. Which Team to Score the Last Basket markets are settled on the team scoring the last points of a match (including overtime) or specified Half/Quarter (not including overtime). If a match is suspended or abandoned then all bets will be void, except for those on markets which have been unconditionally determined.
3.2.10. Special markets (including the number of Points, Rebounds, Assists, Three-Points, Free-Throws etc) are valid if both players participate in the match. If one or both players do not take part in the match then all bets are void. Results for special markets include Overtime, unless otherwise stated. All results are taken when the official result is declared at the end of the match by the governing body (NBA.com, FIBA.com etc) and any subsequent changes to the statistics are not valid for betting purposes.
3.2.11. The Home/Away venue for NCAA matches are provided as a reference only.
3.2.12. Fantasy Basketball markets (including live markets) are pairings or combinations of teams from different matches. The matches involving both teams must tip-off on the same day, otherwise bets are considered void. The venues for Fantasy Basketball markets are strictly for reference purposes only.
3.2.13. To win most Quarters markets are settled on the team that wins the most number of quarters during a basketball match. If the result of a specific quarter is a tie then neither team wins that quarter. Overtime is NOT included in this market. If a match is suspended or abandoned then all bets will be void.

3.3. American Football

3.3.1. All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated in these rules).
3.3.2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).
3.3.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
3.3.4. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.
3.3.5. Fourth Quarter results do not include any Overtime that may be played.
3.3.6. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.
3.3.7. The score will be updated for American Football live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
3.3.8. Which Team to Score the First Points markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid.
3.3.9. Which Team to Score the Last Points markets are settled on the team scoring the last points of a match (including overtime). If a match is suspended or abandoned then all bets will be void.
3.3.10. The Home/Away venue for NCAA matches are provided as a reference only.
3.3.11. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

3.4. Baseball

3.4.1. Pitcher names are strictly for reference purposes only. All baseball bets will still be considered valid regardless of the starting pitchers.
3.4.2. All Full-Time markets, including Live betting, will be settled on the final result including extra innings (unless otherwise stated in these rules). In Japanese baseball a tie can be declared and in this case moneyline bets will be refunded.
3.4.3. If a game does not start on the scheduled start date then all bets will be void (unless stated otherwise).
3.4.4. For baseball bets to be considered valid then the game must go 9 (nine) innings (or 8.5 innings if the home team is leading). If a game is suspended and completed on a subsequent day then all bets (except those which have been unconditionally determined) will be considered void.
3.4.5. If a game is suspended or called in extra innings then the score will be determined after the last full inning, unless the home team scores to tie or lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
3.4.6. First 5 Innings bets are settled on the result at the end of five innings. If five innings are not completed, for whatever reason, then all bets will be considered void.
3.4.7. The score will be updated for Baseball live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
3.4.8. World Baseball Classic games can end early if a team is leading by ten or more runs after the opposing team has batted in at least seven innings, or if a team is leading by more than fifteen runs after the opposing team has batted in at least five innings. Should this happen then all bets will be considered valid.
3.4.9. International Baseball games (e.g. Olympic matches) may be called early and for bets to be valid, 6.5 innings must have been completed.
3.4.10. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

3.5. Ice Hockey

3.5.1 . Full-Time markets may be offered as either “Regular Time Only” or “Including Overtime and Penalty Shootouts” or both. Clients should always refer to the market title. For matches that are decided by a penalty shoot-out then the winning team will have one goal added to their score to determine the final result.
3.5.2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).
3.5.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
3.5.4. For Period betting, a period must be completed for bets to be considered valid.
3.5.5. Third period results do not include any overtime or shoot-outs that may be played.
3.5.6. Ice Hockey Live Betting is settled on the result at the end of normal time (three periods). Overtime and shoot-out results do not count.
3.5.7. The score will be updated for Ice Hockey live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
3.5.8. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

3.6. Tennis

3.6.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based either on sets or games (please refer to market title); Over/Under and Odd/Even markets based on games (unless otherwise stated).
3.6.2. If a player does not start a tournament or match then all bets on that player will be void.
3.6.3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.6.4. If a match is postponed or suspended then all bets are still considered valid if the match is completed.
3.6.5. All bets will still be considered valid regardless of any change of venue or court surface (including moving matches from outdoor to indoor courts or vice versa).
3.6.6. If the scheduled number of sets required to win a match is changed from that originally scheduled then all bets will be void, except for those that have been unconditionally determined.
3.6.7. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
3.6.8. Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for tennis live betting.
3.6.9. Most Aces (double Faults etc) markets are settled according to the official match statistics. If a player should retire or is disqualified before the match is completed then all bets will be void.
3.6.10. First Ace (Double Fault etc) markets are settled according to the official match statistics. If the first ace (double fault etc) market has been decided, then all bets will still be considered valid even if the match is not completed due to retirement or disqualification. If there is no ace (double fault etc) at the time of the retirement/disqualification then all bets will be considered void.
3.6.11. Game Winner markets refer to the winner of a specific game, e.g. Set 1 Game 1; Set 1 Game 2 etc. Should a set go to a tie-break then the market will be designated as Set 1 TB; Set 2 TB etc. Should there be a retirement/disqualification during an incomplete game then all bets will be considered void. If a game is completed by the umpire awarding a “penalty game” then all bets on that game will be considered void (though if the game is completed by a “penalty point” then all bets are still valid). If a game is suspended then all bets are still considered valid if the game is completed.
3.6.12. Match Correct Score markets refer to the exact number of sets won by each player in a match. If a match is not completed then all bets will be void. If the scheduled number of sets required to win a match is changed then all bets will be void.
3.6.13. Set X Correct Score markets refer to the exact number of games won by each player in a specific set. If a set is not completed then all bets will be void. If the scheduled number of games required to win a set is changed then all bets will be void.

3.7. Badminton

3.7.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.7.2. If a player does not start a tournament or match then all bets on that player will be void.
3.7.3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.7.4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
3.7.5. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
3.7.6. Badminton Live Betting is settled on the result of the match (or specified set). The score will not be updated for badminton live betting.

3.8. Table Tennis

3.8.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.8.2. If a player does not start a tournament or match then all bets on that player will be void.
3.8.3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.8.4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
3.8.5. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
3.8.6. Table Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for table tennis live betting.

3.9. Volleyball & Beach Volleyball

3.9.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.9.2. If a team does not start a tournament or match then all bets on that team will be void.
3.9.3. If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.9.4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
3.9.5. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
3.9.6. Volleyball Live Betting is settled on the result of the match (or specified set). The score will not be updated for volleyball live betting.

3.10. Field Hockey

3.10.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
3.10.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.10.3. First Half markets refer to the result of the first half. All bets will be considered void if the specified half is not completed.
3.10.4. Field Hockey Live Betting is settled on the result of the match at the end of normal time.
3.10.5. The score will be updated for Field Hockey live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
3.10.6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

3.11. Snooker & Pool

3.11.1. Moneyline and handicap markets refer to the winner of the match. Over/Under and Odd/Even markets are based on the number of frames/racks (unless otherwise stated).
3.11.2. If a player does not start a tournament or match then all bets on that player will be void.
3.11.3. If a match starts but is not completed then all bets are considered void, except for those on markets which have been unconditionally determined.
3.11.4. Snooker & Pool Live Betting is settled on the result of the match (or specified frame/rack). The score will not be updated for snooker and pool live betting.
3.11.5. For individual frame markets Over/Under and Odd/Even markets refer to the total number of points scored in that frame.
3.11.6. Which player will pot the first red? markets refer to the player potting the first legal red ball in a match or specified frame, i.e. potting a red while not committing a foul. (Should a frame be re-racked then all bets will still be valid on the original rack.)
3.11.7. Which player race to 30 points? markets refer to which player will be the first to score thirty points in a specified frame. (Should a frame be re-racked then all bets will still be valid on the original rack.)
3.11.8. Highest break markets refer to the number of points scored in a “break” by a player or players in a specified frame, match or tournament.
3.11.9. Total number of century markets refer to the number of “breaks” of 100 points or more scored in a specific match or tournament.

3.12. Golf

3.12.1. All golf bets are settled according to the official tournament results.
3.12.2. If a player does not start a tournament or specific round then all bets on that player will be void. If a golfer retires or is disqualified during a tournament or specified round then all bets on that golfer will be lost.
3.12.3. If a tournament or specified round is delayed or suspended then all bets will remain valid for forty-eight hours after the scheduled finish time.
3.12.4.Outright (Tournament Winner)
3.12.4.1. “Any Other Player” or “The Field” refers to all golfers not named in the outright market.
3.12.4.2. Outright markets are settled on the tournament winner and the result of any play-off is taken into account.
3.12.4.3. If a tournament is shortened by the officials (i.e. the scheduled number of holes is not completed) then all bets are still valid if an official winner is declared. However, if there is no further play after a bet has been placed then that bet will be void. If no official winner is declared then all bets will be considered void.
3.12.5.Tournament matchups
3.12.5.1. Tournament matchups refer to the golfer with the lowest score during a tournament (usually 72 holes). If the number of holes played is reduced from that scheduled then bets are still valid if an official tournament result is declared.
3.12.5.2. Both golfers must tee off for bets to be valid. The golfer who completes the most holes (excluding play-offs) will be the winner. If the golfers complete the same number of holes (again excluding play-offs) then the player with the lowest score is the winner.
3.12.5.3. If a golfer withdraws or is disqualified after teeing off then the other player is deemed the winner. However, if a player withdraws or is disqualified after the other player has already missed the cut, then the golfer playing the most holes is still declared the winner.
3.12.5.4. If both golfers withdraw or are disqualified during the same round then all bets will be void, irrespective of how many holes each player has completed.
3.12.6.Round matchups
3.12.6.1. Round match ups refer to the golfer with the lowest score over a specified 18 holes. Play-offs are not included.
3.12.6.2. Both golfers must tee off for bets to be valid. If a golfer withdraws or is disqualified after teeing off then the other player is deemed the winner. However, if a disqualified player has already started the next round then the original scores are still valid.
3.12.7.Round Over/Under
3.12.7.1. Round Over/Under markets refer to a golfer (or golfers) score over a specified 18 holes. Play-offs are not included.
3.12.7.2. A golfer must tee off for bets to be valid. If a golfer fails to complete the specified 18 holes then all bets are considered void.
3.12.8.Individual Hole Over/Under
3.12.8.1. Individual hole Over/Under markets refer to a golfer (or golfers) score over a specific individual hole of a specified round.
3.12.8.2. If the hole is not completed by the golfer (or golfers) then all bets will be void.

3.13. Motor Sports

3.13.1. Motor Sports include, without limitation, Formula One, Moto GP and A1GP.
3.13.2. Podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the race result. If there is no podium ceremony then the result is that declared by the relevant governing body immediately after the end of the race. Qualifying markets are based on the final qualifying positions declared by the governing body immediately after the end of qualifying.
3.13.3. If the scheduled venue is changed then all bets will be considered void.
3.13.4. If a race is postponed then all bets are still considered valid if the race is started before the forty-eight hour expiration, otherwise all bets will be considered void. If a race starts but is not completed then all bets will remain valid if an official result is declared. If no official result is declared then all bets will be void.
3.13.5. A motor race is deemed to have started when the signal is given to start the warm-up lap. If a competitor is not ready to start from the grid (or pit lane) then bets on that racer will be void. If a competitor fails to start the official qualifying session then pole position bets on that racer will be considered void.
3.13.6. In Head to Head markets both racers must start the race (or official qualifying session) for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish then the competitor completing the most laps is deemed the winner. If the same number of laps are recorded for both racers then all bets will be void, unless official finishing positions are declared.
3.13.7. Fastest Lap markets are decided on the racer or team with the fastest lap time during the race.
3.13.8. Number of Classified Finishers markets are decided on the official result declared by the governing body.
3.13.9. Motor Sports Live Betting is settled on the result of the official result of the specified race.
3.13.10. Odd/Even markets are based on the final finishing positions as declared by the governing body. For example if Driver A finishes in 1st Position then the result is odd; if Driver B finishes in 2nd Position then the result is even, etc. If a driver is not given an official classification then bets will be considered void and will be refunded.
3.13.11. Winning Margin markets are based on the time difference (in seconds) between the selected drivers as declared by the governing body. Over means that the time difference will be greater than the handicap, while Under means that the time difference will be less than the handicap offered. Should the time difference be exactly the same as the handicap then bets will be considered void and will be refunded.

3.14. Handball

3.14.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time and penalty shoot-outs do not count for full-time markets.
3.14.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.14.3. Handball Live Betting is settled on the result of the match at the end of nor mal time.
3.14.4. The score will not be updated for handball live betting.

3.15. Water Polo

3.15.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (four quarters). Extra-time and shoot-outs do not count for full-time markets.
3.15.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.15.3. First Half markets refer to the result of the first and second quarters. All bets will be considered void if the specified half is not completed.
3.15.4. Water Polo Live Betting is settled on the result of the match at the end of normal time.
3.15.5. The score will not be updated for water-polo live betting.

3.16. Boxing

3.16.1. Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.
3.16.2. For moneyline markets (where no draw option is offered for betting) all bets will be void if the fight result is a draw. If odds for a draw are offered as a third betting option, and the fight ends in a draw, then betting on the draw option will be paid as the winner and bets on the two boxers will be lost.
3.16.3. A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, boxers should fail to start the fight then all bets will be void. If a boxer fails to answer the bell for the start of a round, or is disqualified between rounds, the opponent is deemed to have won in the previous round.
3.16.4. All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.
3.16.5. A knock-out (KO) win also includes a technical knock-out (TKO) or win by disqualification (DSQ). A points decision includes a technical decision (TD) and a draw includes a technical draw.
3.16.6. Over/Under betting refers to the number of rounds that take place during the fight, e.g. Under 9.5 means that the fight ends before one minute and thirty seconds of Round 9; while Over 9.5 means that the fight ends after one minute and thirty seconds of Round 9 (including a points decision).
3.16.7.UFC
3.16.7.1. UFC rules also apply to fights promoted by other mixed martial arts (MMA) organizations.
3.16.7.2. Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.
3.16.7.3. If a fight ends in a draw then all bets will be void.

3.17. Darts

3.17.1. Moneyline and markets refer to the winner of the match. Handicap and Over/Under markets are based on the number of sets (unless otherwise stated).
3.17.2. If a match is postponed and not started within twelve hours of the scheduled start time then all bets are considered void.
3.17.3. If a player does not start a tournament or match then all bets on that player will be void.
3.17.4. If a match starts but is not completed then all bets will be considered void.
3.17.5. Darts Live Betting is settled on the result of the match. The score will not be updated for darts live betting.
3.17.6. “180s” markets refer to the number of maximum “180s” thrown in a match.

3.18. Cricket

3.18.1 . For Limited Over (including ODI and Twenty20) matches all bets will settled on the official result according to the competition rules. However, if the result is determined by a super-overs, bowl out, toss of coin etc then all match bets will be considered void.
3.18.2. If “No Result” is the official result or the competition rules do not declare a winner then all bets will be void.
3.18.3. If a match is postponed or suspended then all bets are considered valid if the match is resumed within the 48 hour expiration.
3.18.4. Test Match markets will be offered in a 1X2 format. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw; 2 refers to the team that is named second (usually the away team). Should a Test Match end in a “Tie” (as distinct from a “Draw”) then all match bets will be considered void. If a match is abandoned due to outside interference then all bets may be declared void.
3.18.5. Most Runs markets refer to the player scoring the most number of runs during a match or specific innings. Both players must be at the batting crease for at least one ball for bets to be valid. If “No Result” is the official match result then all bets on this market will be void, except for markets that have been unconditionally determined.
3.18.6. Most Wickets markets refer to the player taking the most number of wickets during a match or specific innings. Both players must bowl at least one ball for bets to be valid. If “No Result” is the official match result then all bets on this market will be void, except for markets that have been unconditionally determined.
3.18.7. Most Sixes markets refer to the team scoring the most number of sixes during a match or specific innings. Bets will be valid if an official result is declared. If “No Result” is the official match result then all bets on this market will be void, except for markets that have been unconditionally determined.
3.18.8. Next Man Out markets refer to which player is dismissed first in a match or specific innings. If one player retires then bets will be considered void. If neither player is dismissed then all bets will be considered void. All bets on decided markets will be considered valid, even if “No Result” is the official match result.
3.18.9. Total Runs markets refer to the total number of runs scored by a player or team during a match or specific innings. A player must be at the batting crease for at least one ball for bets to be valid. If “No Result” is the official match result, then all bets on this market will be void, except for markets that have been unconditionally determined.

3.19. Rugby Union

3.19.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (80 minutes). Extra-time does not count for full-time markets. Rugby Sevens markets will be settled at the end of normal time (usually 14 or 20 minutes). Extra-time does not count for full-time Rugby Sevens markets.
3.19.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.19.3. First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.
3.19.4. Rugby Union Live Betting is settled on the result of the match at the end of normal time.
3.19.5. The score will be updated for Rugby Union live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
3.19.6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

3.20. Rugby League

3.20.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of the match, including any extra-time that may be played.
3.20.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.20.3. First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.
3.20.4. Rugby League Live Betting is settled on the result of the match, including any extra-time that may be played.
3.20.5. The score will be updated for Rugby League live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
3.20.6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

3.21. Athletics

3.21.1. Outright (to win Gold Medal) markets refer to the winner of each athletics event.
3.21.2. Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one athlete reaches the final of an event then bets on that competitor are winning bets. If both athletes fail to reach the final then the competitor with the better classification during qualifying is declared the winner.
3.21.3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
3.21.4. If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void.
3.21.5. If an athlete fails to start an event then all bets will be void. An athlete is deemed to have started an event if they have taken part to the extent necessary to record an official result or classification (including DSQ (disqualified) but excluding DNS (did not start)).

3.22. Swimming

3.22.1. Outright (to win Gold Medal) markets refer to the winner of each swimming event.
3.22.2. Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one swimmer reaches the final of an event then bets on that competitor are winning bets. If both swimmers fail to reach the final then the competitor with the better classification during qualifying is declared the winner.
3.22.3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
3.22.4. If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void.
3.22.5. If a swimmer fails to start an event then all bets will be void.

3.23. Beach Soccer

3.23.1. All bets will be settled after the result of the full three periods of play (twelve minutes each) unless otherwise stated in writing by the Company.
3.23.2. If a game begins before the scheduled time, any non-live bets placed after the early start but before the scheduled start will be considered VOID. Live bets placed during live betting are considered valid and live betting is deemed to have commenced when the event has started, even if earlier than the scheduled time.
3.23.3. Extra time and penalty shoot-outs do not count for betting and settlement purposes, unless otherwise stated.
3.23.4. If a match is suspended, abandoned or terminated, then the entire match will be considered void.Matches will be declared void irrespective of any official decision to honor the result. The settlement of all bets on voided matches is at the sole discretion of the Company.
3.23.5. The Company provides venue information (e.g. neutral ground) as helpful information only and accepts no liability whatsoever if the stated neutral venues are correct or not. It is the customer’s responsibility to be aware of the correct venue for any match.
3.23.6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
3.23.7. For live betting, all pending bets will be automatically rejected as of the moment the referee ends the match at the end of each period and/or full time.
3.23.8.Beach Soccer Bet Types
3.23.8.1.The Company offers the following Bet Types:
3.23.8.1.1.Non Live Betting
3.23.8.1.1.1. Asian Handicap – means betting on which team will make the most number of goals based on the final score inclusive of any handicaps.

3.23.8.1.1.2. Odd/Even- means betting that is determined by whether the total number of goals at the end of the full three periods of play (twelve minutes each) is Odd or Even.

3.23.8.1.1.3. Over/Under- means betting on the total number of goals that will be scored in the normal full three periods of play (twelve minutes each) excluding extra time.

3.23.8.1.2.In Running (“Live”) Betting
3.23.8.1.2.1. Asian Handicap- means betting on which team will make the most number of goals based on the final score inclusive of any handicaps.

3.23.8.1.2.2. Over/Under- means betting on the total number of goals that will be scored in the normal full three periods of play (twelve minutes each) excluding extra time.

3.23.8.2. For a more comprehensive list of Bet types, please refer to Sec. 2.2 set forth above.

3.24. Squash

3.24.1. Moneyline markets refer to the winner of the match or specified game. Handicap markets are based on either games or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.24.2. If a player does not start a tournament or match then all bets on that player will be void.
3.24.3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.24.4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
3.24.5. First Game Winner (Second, Third Game Winner etc) refers to the result of the specified game. All bets will be considered void if the specified game is not completed.
3.24.6. Squash Live Betting is settled on the result of the match (or specified game). The score will not be updated for squash live betting.

3.25. Horse Racing Specials

3.25.1. Horse Racing specials will be offered on certain big races, e.g. Melbourne Cup.
3.25.2.Outright
3.25.2.1. Outright betting is on the winner of a horse race. The result of a race shall be official when the “all clear”, “weighed in” or “correct weight” is declared and the “official result” is declared by the racetrack. Subsequent disqualifications or amendment to the results will not be considered for betting purposes.
3.25.2.2. Outright place betting is on horses that fill the designated places in a race. The number of places that are paid as winners will be indicated in the market title.
3.25.2.3. Scratchings/Non-runners – Whenever a horse is withdrawn from a race before or after coming under starter’s orders (or if one or more of the starting gates do not open, thus preventing a fair start) the horse shall be deemed to be a non-runner/scratched and the money wagered on that horse will be refunded.
3.25.2.4. If a “Dead Heat” is declared in any outright market then half the stake is applied to the selection at full odds and the other half of the stake is lost. If more than two horses “Dead Heat” then the stakes are proportioned accordingly.
3.25.3.Head to Head
3.25.3.1. Head to Head betting is on one horse to be better placed than another in a race. If one (or both) horse is scratched/a non-runner then all bets will be void and will be refunded. If the two horses should Dead Heat then all bets will be void.

3.26. Winter Olympic Games Rules & Regulations

3.26.1.General
3.26.1.1. All markets will be settled on the official result declared by the IOC.
3.26.1.2. The original medal ceremony will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
3.26.1.3. All bets will be considered valid if the match or event is completed within the official period of the Olympic Games, irrespective of the actual start time. Should a match or event not be completed, and no official result is given, then all bets will be considered void and will be refunded.
3.26.1.4. Any bets that are accepted in error after an event has actually started (except for live betting) will be considered void and will be refunded.
3.26.1.5. If a team or competitor does not start an event then all bets placed on that selection (including outright (to win Gold Medal) markets) will be considered void and will be refunded. If a named team or competitor in a Money Line (head to head) market does not start an event then all bets on that market will be considered void and will be refunded.
3.26.1.6. Should a Dead Heat occur in outright (to win Gold Medal) markets then, half the stake is applied to the selection at the full odds, while the other half of the stake is lost. Should a Dead Heat occur in Money Line (head to head) markets then the result will be a tie and bets on both competitors will be refunded.
3.26.2.Olympic Medals
3.26.2.1. Markets will be offered on the number of medals won by individuals or countries at the Olympic Games.
3.26.2.2. These markets will refer to either Gold Medals only, or to Total Medals (Gold, Silver and Bronze medals combined).
3.26.2.3. All markets will be settled by the official medal tables released by the IOC immediately after the end of the Olympic Games. Any subsequent changes to the medal table will not be considered for betting purposes.
3.26.3.Moneyline (Head to Head)
3.26.3.1. Which competitor or team will win a match or be placed higher in an event?
3.26.3.1.1. The final placing is decided by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage then the competitor with the higher official ranking is declared the winner. Should both competitors be eliminated at the same stage but neither competitor is given an official ranking then bets will be considered void.
3.26.4.Ice Hockey
3.26.4.1. Olympic Ice Hockey will follow the normal Ice Hockey rules (3.5.) above.
3.26.4.2. Except for rule 3.5.3 which will be replaced by the following – All bets will be considered valid if the match is completed within the official period of the Olympic Games, irrespective of the actual start time. Bets will also be considered valid if an official result is declared by the IOC. Should a match not be completed, and no official result is given, then all bets will be considered void and will be refunded.
3.26.4.3. Additional markets may be offered (e.g Overtime included or Shootout Winner) and the terms of these markets will be clearly stated in the title.
* Note: Overtime will not be played during preliminary round group matches so ties are possible.

3.27. Netball

3.27.1. All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated).
3.27.2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise). If a match is suspended or abandoned then all bets placed will be considered void, except for those on markets which have been unconditionally determined.
3.27.3. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.Fourth Quarter results do not include any Overtime that may be played.
3.27.4. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.
3.27.5. The score will not be updated for netball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.

3.28. Number Game Betting Rules and Regulations

3.28.1.Basic concept
3.28.1.1. This game is played by betting on the numbers of the balls drawn from a bingo machine.
3.28.1.2. The Company will provide real time odds on the random draw of balls. You may place your bets based on such odds, in a variety of bet types as explained below.
3.28.2.Bet Types
3.28.2.1. Generally, two types of betting will be available for the Number Game.
(A) Pre-Games – Players may place bets before the game starts, but once the game starts no bets will allowed.
(B) Running games – Players may place bets after the game starts and different odds will be given for every single ball drawn.
3.28.3.Bet Types
3.28.3.1.The pregame bet types are as follows:
(A)Over/Under, First ball drawn or last ball drawn
(B)Odd/Even, First ball or last ball drawn
(C)Odd/Even (FT) (sum of three balls drawn)
(D) Warrior, comparing Second ball drawn or Third ball drawn
The “last ball drawn” is defined as the last of a pre-arranged number of bingo balls drawn. If for any reason the last ball is not drawn, all bets on the last ball will be considered void and all the bets on the last ball will be refunded.
Payouts are made only on complete games. A complete game is a game where the last ball is drawn without encountering any errors up to that point. In case errors are encountered, the Company reserves the right to void the game and refund the bets.
3.28.3.2.Over/Under, First ball drawn or last ball drawn
The Company will offer odds on the number of 1st ball or last ball drawn being “over” or “under.”
Over 1st/last– Ball number 38 to 75 is considered an Over ball.
Under 1st/last– Ball number 1 to 37 is considered an Under ball.
Example: Ball number 30 was drawn as the last ball during the game therefore ‘Under’ bet wins.
3.28.3.3.Odd/Even, First ball or last ball drawn
The Company will offer odds on the number of 1st ball or last ball drawn being “odd” or “even.”
Odd – Odd numbered bingo ball is considered as the Odd ball.
Even – Even numbered bingo ball is considered as the Even ball.
Example: Ball number 30 was drawn as the first ball during the game therefore ‘Even’ bet wins.
3.28.3.4.Odd/Even FT (sum of three balls drawn)
The Company will offer odds on the sum of three balls drawn being an odd or even number.
Odd (FT) – The sum of three balls drawn is an odd number.
Even (FT) – The sum of three balls drawn is an even number.
Example: The balls numbered 07, 13 and 20 are drawn, and the sum of the numbers of these balls is 40. 40 is an even number, therefore the “Even (FT)” bet wins.
3.28.3.5. Warrior, comparing Second ball drawn or Third ball drawn
3.28.3.5.1. This game will require three balls to be drawn. This game starts by drawing the 1st ball and is played by comparing the 2nd ball drawn and the 3rd ball drawn, whereby the ball drawn with highest number considered win.
3.28.3.5.2. Number 1 will be the lowest number and number 75 will be the highest number.
3.28.3.5.3. The Company will offer odds for this bet type before the 1st ball is drawn. The player may place bets at any time but before the 1st ball drawn.
Example: If the 2nd ball drawn is number 45 and 3rd ball drawn is number 60, then the player that bets on 3rd ball will win the game.
3.28.4.Running Game
3.28.4.1. There are six (6) bet types available for running bet types:
A. Next Odd/Even
B. Next Over/Under
C. Next High/Low
D. Warrior
E. Next Combo
F. Number Wheel
3.28.4.2.Next Odd/Even
3.28.4.2.1. After each ball is drawn, the Company will offer odds on whether the next ball drawn will be “odd” or “even” numbered. The player may place bets at any time after the game starts. The game ends when a certain number of balls have been drawn, at the discretion of the Company.
3.28.4.3.Next Over/Under
3.28.4.3.1. After each ball is drawn, the Company will offer odds on whether the next ball drawn will be “Over” or “Under”. The player may place bets at any time after the game starts.
Ball numbers 1 to 37 are considered as “Under.”
Ball numbers 38 to 75 are considered as “Over.”
The game ends when a certain number of balls have been drawn, at the discretion of the Company.
3.28.4.4.Next High/Low
3.28.4.4.1. After each ball is drawn, the Company will offer odds on whether the next ball drawn will have a higher or lower number. The player may place bets at any time after the game starts. The game ends when a certain number of balls have been drawn, at the discretion of the Company.
3.28.5. Warrior, comparing Second ball drawn or Third ball drawn
3.28.5.1. This game will require three balls to be drawn. This game starts by drawing after the 1st ball and is played by comparing the 2nd ball drawn and the 3rd ball drawn.
3.28.5.1.1. Number 1 will be the lowest number and number 75 will be the highest number.
3.28.5.1.2. The Company will offer odds for this bet type before the 1st ball is drawn. The player may place bets at any time but before the 1st ball drawn.
Example: If the 2nd ball drawn is number 45 and 3rd ball drawn is number 60, then the player that bets on 3rd ball will win the game.
3.28.6.Next Combo
3.28.6.1. After each ball is drawn, the Company will offer odds on whether the next ball drawn will be Over/Odd, Under/Odd, Over/Even and Under/Even. The player may place bets at any time after the game starts. The game ends when a certain number of balls have been drawn, at the discretion of the Company.
Example 1: Ball number 30 was drawn therefore the “Next Under/Even” bet wins.
Example 2: Ball number 47 was drawn therefore the “Next Over/Odd” bet wins.
3.28.7.Number Wheel
3.28.7.1. This game is played by betting on a single number or on a group of numbers. The Company will offer odds before the 1st ball is drawn. Player may place bets at any time after the game starts.
3.28.7.2. The Player can also bet on more than one single number and more than one group of numbers.
3.28.7.3. Players can see the offered odds on single number placed beside each ball number.
3.28.7.4.Players can bet in several groups of numbers:
3.28.7.4.1.Five (5)-numbers bet type
These are the odds offered to bet on a group with 5 numbers which are arranged horizontally in a row. These are group of numbers labeled as:
Group 1-1 (numbers from 1-5), Group 1-2 (numbers from 6-10), Group 1-3 (numbers from 11-15), Group 1-4 (numbers from 16-20), Group 1-5 (numbers from 21-25), Group 1-6 (numbers from 26-30), Group 1-7 (numbers from 31-35), Group 1-8 (numbers from 36-40), Group 1-9 (numbers from 41-45), Group 1-10 (numbers from 46-50), Group 1-11 (numbers from 51-55), Group 1-12 (numbers from 56-60), Group 1-13 (numbers from 61-65), Group 1-14 (numbers from 66-70), and Group 1-15 (numbers from 71-75).
3.28.7.4.2.Fifteen (15)-numbers bet type
These are the odds offered to bet in a group with 15 numbers either in a row or in a column based on the layout.
3.28.7.4.2.1 These are the 15-numbers bet type which is located in a row, labeled as:
Group 2-1 (numbers from 1-15), Group 2-2 (numbers from 16-30), Group 2-3 (numbers from 31-45), Group 2-4 (numbers from 46-60), and Group 2-5 (numbers from 61-75).
3.28.7.4.2.2 Also, these are the 15-numbers bet type which is located in a column, labeled as:
Group 4-1 (numbers 1,6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71), Group 4-2 (numbers 2, 7, 12, 17, 22, 27, 32, 37, 42, 47, 52, 57, 62, 67, 72), Group 4-3 (numbers 3, 8, 13, 18, 23, 28, 33, 38, 43, 48, 53, 58, 63, 68, 73), Group 4-4 (numbers 4, 9, 14, 19, 24, 29, 34, 39, 44, 49, 54, 59, 64, 69, 74), and Group 4-5 (numbers 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75).
3.28.7.4.3.Twenty five (25)-numbers bet type
These are the odds offered to bet on a group with 25 numbers. These are group of numbers labeled as:
Group 3-1 (numbers from 1-25), Group 3-2 (numbers from 26-50), and Group 3-3 (numbers from 51-75).
3.28.8.Additional Rules
3.28.8.1. The balls drawn from the bingo machine are read by an automated scanner. The Company takes all reasonable steps and precautions with respect to the accuracy of the scanner. Notwithstanding such steps and precautions, you accept that the nature of the game is such that it is very fast-paced and reliant on the quick results produced by the automated scanner. Therefore, in the remote case of discrepancy between the ball number shown on streaming video and the ball number as read by the automated scanner, the Company reserves the right to rely on the automated scanner as the final result. You accept that the Company’s decision is final and binding in this regard.
3.28.8.2. All Running games shall be settled after each ball is drawn.
3.28.8.3. You acknowledge that at the sole determination and discretion of the Company, the Company has the absolute right to change, cancel, suspend, remove, modify or restart any game, or refuse or cancel any wagers, by reason of fortuitous event, acts of war, natural disaster, power outage, human error or fault or negligence by Company employees in violation of the industry standards of work, software malfunction, and any other analogous event. The Company’s decision is final and binding.
3.28.9.Betting Timer
3.28.9.1. The betting timer shows the amount of time within which a player can place a bet. The betting timer will be displayed as a graphic in the current event, and the duration of the betting timer will be at the sole and exclusive determination of the Company. Any bet placed before the betting timer ends will be accepted and considered valid. A player will not be allowed to place bets after the expiration of the betting timer. Bets place after the expiration of the betting duration shall be deemed invalid or void.
3.28.9.2. Player acknowledges that while the Company uses best efforts to ensure the accuracy of the betting timer at all times, the betting timer may still be subject to disruptions, connection lags, and other technical issues. Any and all bets placed using the betting timer is entirely at the player’s own risk, and the Company shall have the final decision to accept or reject such bets.
3.28.10.Scorecard Feature
3.28.10.1. The number game scorecard is a feature available in live streaming and designated by the scorecard button. The number game scorecard replaces the game results feature in live streaming.
3.28.10.2. This number game scorecard shows the results for every ball drawn from the machine and for every bet type in the scorecard. For results in last ball o/u, o/e and warrior or FT o/e, it will appear once the 3rd ball is drawn. On mouseover, each result of “u” or “o” will show the result displayed as a combination of numbers showing the ball number drawn and game, separated by a comma.
Example: Result of “44,01234” means ball number “44” drawn in game no. “01234”.
This feature is intended to be used as reference of Players only to help them determine possible result of the next draw based on the results of the previous draws.

3.29. Olympic Games

3.29.1.General
3.29.1.1. All markets will be settled on the official result declared by the IOC.
3.29.1.2. The original medal ceremony will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
3.29.1.3. All bets will be considered valid if the match or event is completed within the official period of the Olympic Games, irrespective of the actual start time (except Soccer). Should a match or event not be completed, and no official result is given, then all bets will be considered void and will be refunded.
3.29.1.4. Any bets that are accepted in error after an event has actually started (except for live betting) will be considered void and will be refunded.
3.29.1.5. If a team or competitor does not start an event then all bets placed on that selection (including outright (to win Gold Medal) markets) will be considered void and will be refunded. If a named team or competitor in a Money Line (head to head) market does not start an event then all bets on that market will be considered void and will be refunded.
3.29.1.6. Should a Dead Heat occur in outright (to win Gold Medal) markets then, half the stake is applied to the selection at the full odds, while the other half of the stake is lost. Should a Dead Heat occur in Money Line (head to head) markets then the result will be a tie and bets on both competitors will be refunded.
3.29.2.Olympic Medals
3.29.2.1. Markets will be offered on the number of medals won by individuals or countries at the 2012 Olympic Games.
3.29.2.2. These markets will refer to either Gold Medals only, or to Total Medals (Gold, Silver and Bronze medals combined).
3.29.2.3. All markets will be settled by the official medal tables released by the IOC immediately after the end of the Olympic Games. Any subsequent changes to the medal table will not be considered for betting purposes.
3.29.3.Moneyline (Head to Head)
3.29.3.1. Which competitor or team will win a match or be placed higher in an event?
3.29.3.2. The final placing is decided by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage then the competitor with the higher official ranking is declared the winner. Should both competitors be eliminated at the same stage but neither competitor is given an official ranking then bets will be considered void.

3.30. Politics

3.30.1.US Presidential Election
3.30.1.1. Which Political Party will win the 2012 US Presidential Election? Candidate names are given for reference only. Should neither the Republicans nor Democrats win the election, then all bets will be void and will be refunded.

3.31. Sailing

3.31.1.America’s Cup (including Louis Vuitton Cup)
3.31.1.1. All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.
3.31.1.2. If a race is postponed or abandoned then all bets are considered valid if the race is resumed within the 48 hour expiration.

3.32. Cycling

3.32.1. All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.
3.32.2. If a race is postponed or abandoned then all bets are considered valid if the race is resumed within the 24 hour expiration.
3.32.3. In Head to Head markets both racers must start the race for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish then bets will be declared void and will be refunded.

3.33. Sepak Takraw

3.33.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.33.2. If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.33.3. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
3.33.4. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
3.33.5. The score will not be updated for Sepak Takraw live betting.

3.34. E-Sports

3.34.1. Moneyline refers to the team or individual competitor that defeats another or places higher in a match-up. Match Winner markets refer to the number of maps.
3.34.2. Live Markets refer to the time after the official start time of the match, but before the time players have spawned into the map. All live bets taken during a drafting stage are considered valid. In-Play markets refer to the time after a draft has taken place and the players have spawned into a map.
3.34.3. Tournament winner refers to the winning team or individual competitor in the finals of an e-sports tournament.
3.34.4. All markets will be settled on the official results declared by the relevant e-sports association or organizing body as may be posted in its official website. Any subsequent disqualifications or changes to the results will not be considered for betting purposes.
3.34.5. If a match-up is postponed, all bets are still considered valid if the match-up is resumed within 12 hours from original schedule.
3.34.6. If a match-up has started and an official result is declared all bets are considered valid, regardless of player unavailability, player disconnections or power interruptions. Should a match-up not start or a match-up start but is not completed and an official result is not declared then all bets will be void, except for those on markets which have been unconditionally determined.
3.34.7. For Live Betting, if a match-up was restarted but the players keep the same draft (restart); then all in-play bets are refunded, all live bets during the draft are valid. If a match is restarted and the whole game is replayed including a new draft (remake) then all live and in-play bets will be void except for those on markets that have been unconditionally determined.
3.34.8. If the number of rounds/maps is changed from the number stated in the market title then handicap and over/under bets will be considered void while moneyline bets will still be considered valid.
3.34.9. First Blood / First to reach 5, 10, 15 or 20 number of kills markets refer to the team which kills the specified number first. Only kills by the opposition team/player counts.
3.34.10. First Tower/Turret/Barracks markets refer to the team which takes the tower/turret/Barracks first. Bets are valid even if it is destroyed by a creep or was denied.
3.34.11. Duration markets refer to the total number of minutes played indicated on the scoreboard at the end of the match. For Dota 2, time before the first creep wave does not count towards the total.
3.34.12. First Roshan/Baron/Dragon markets refer to the team which kills the most powerful neutral creep first.
3.34.13. Kills markets (Moneyline, Handicap, Over/Under & Odd/Even) refer to the number of kills made by a team or individual competitor by the time that the game has officially ended. If a team surrenders before the end of a match then all kills that place after the surrender call count towards this market. NB Kills from towers and team creeps count towards the official total as shown on the scoreboard. Deaths from denies, suicides and neutral creeps do not count towards the official total.
3.34.14. Round Winner Markets refers to the official winner of the round or group of rounds. This applies for games where the map is divided into separate rounds only.
3.34.15. Player Kills markets refer to the total number of kills by a specific player for a specific Match, map or round.
3.34.16. Counter Strike Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of rounds won and will be settled on the final result including overtime (unless otherwise stated).

3.35. Muay Thai

3.35.1. Red or Blue color of fighters is strictly for reference purposes only. All bets will be considered valid regardless the color change of the fighters.
3.35.2. Handicap markets refer to the winner of the fight. All bets on Handicap markets will be void of the fight is declared a draw.
3.35.3. Over/Under markets refer to the number of rounds which have been completed in the fight. Therefore, if a fight ends in round 5 then the number of completed rounds is four. If the fight is decided by the judges then the number of completed rounds is five.

3.35.4. If one or both fighters are disqualified by the judges then all bets will be declared void.
3.35.5. If a fight is postponed and not started within twelve hours of the scheduled start time then all bets are considered void.
3.35.6. A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, fighters should fail to start the fight then all bets will be void.
3.35.7. All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.

3.36. Entertainment

3.36.1. Sing! China – Which team/player will advance furthest in the show.
Two teams/players will be paired for betting selection, teams/players belonging to different groups may also be paired for betting selection.
If the two teams/players paired for betting selection qualify for the next stage, then all bets for both teams/players will be carried over to the succeeding stage.
Bets will be considered as a draw if the two teams/players are eliminated at the same stage.


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